Evakmar-KDY Technical Services Transport
The Evakmar-KDY Technical Services Transport is a variant of the more common Assault Transport, which forgoes its Imperial Army complement for an extensive number of Force Technical Services personel, and swaps the vast barracks and training decks for massive fabrication and repair bays. A squadron of FTS transports can repair a capital scale vessel from everything shy of complete destruction, or build and deploy a staggering number of pre-fab imperial structures on the ground as well as combat and support space stations, given sufficent time and materials.
Craft: Evakmar-KDY Technical Services Transport
Type: Transport Ship
Scale: Capital
Length: 890 Meters
Skill: Capital Ship Piloting: Assault Transport
Crew: 450; Gunners: 30 Skeleton Crew: 90/+10
Crew Skill: Astrogation 4D, Capital Ship Piloting 4D, Capital Ship Shields 4D+1, Sensors 4D, Capital/Starship Gunnery 4D
Passengers: 7500 (Force Technical Services Staff)
Cargo Capacity: 50,000 Tons
Consumables: 1 Year
Cost: Not available for sale
Hyperdrive Multiplier: X2
Hyperdrive Backup: X12
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Atmosphere: None
Hull: 3D+1
Shields: 2D
Sensors:
Passive: 30 / 1D
Search: 50 / 2D+2
Scan: 40 / 2D
Focus: 4 / 3D
Weapons:
20 Quad Laser Cannons (Fire Separately)
Scale: Starfighter
Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space/Orbit Range: 1-3/12/25, 2-6/24/50 km
Damage: 4D
5 Tractor Beam Projectors (Fire Separately)
Scale: Capital
Fire Arc: 1 Front, 2 Left, 2 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 4D
Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
Damage: 6D
Shuttles: 24 Large Landerss, 72 Small Landers
Note: Because of their great size, Technical Services Transports cannot land on planets. They must be serviced by shuttles, barges, or other surface-to-space vessels. The transport includes hangar facilites for the ground support wing of 40 TIE's.
Type: Transport Ship
Scale: Capital
Length: 890 Meters
Skill: Capital Ship Piloting: Assault Transport
Crew: 450; Gunners: 30 Skeleton Crew: 90/+10
Crew Skill: Astrogation 4D, Capital Ship Piloting 4D, Capital Ship Shields 4D+1, Sensors 4D, Capital/Starship Gunnery 4D
Passengers: 7500 (Force Technical Services Staff)
Cargo Capacity: 50,000 Tons
Consumables: 1 Year
Cost: Not available for sale
Hyperdrive Multiplier: X2
Hyperdrive Backup: X12
Nav Computer: Yes
Maneuverability: 0D
Space: 2
Atmosphere: None
Hull: 3D+1
Shields: 2D
Sensors:
Passive: 30 / 1D
Search: 50 / 2D+2
Scan: 40 / 2D
Focus: 4 / 3D
Weapons:
20 Quad Laser Cannons (Fire Separately)
Scale: Starfighter
Fire Arc: 5 Front, 5 Left, 5 Right, 5 Rear
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Space/Orbit Range: 1-3/12/25, 2-6/24/50 km
Damage: 4D
5 Tractor Beam Projectors (Fire Separately)
Scale: Capital
Fire Arc: 1 Front, 2 Left, 2 Right
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 4D
Space/Orbit Range: 1-5/15/30, 2-10/30/60 km
Damage: 6D
Shuttles: 24 Large Landerss, 72 Small Landers
Note: Because of their great size, Technical Services Transports cannot land on planets. They must be serviced by shuttles, barges, or other surface-to-space vessels. The transport includes hangar facilites for the ground support wing of 40 TIE's.