Star Galleon

The Star Galleon-class frigate was another Imperial success for Kuat. Even if an attacker was able to withstand a Star Galleon-class ship's concussion missile launcher and ten turbolasers, or break through its shields, it was difficult to steal its cargo. The interior contained sophisticated anti-intruder defenses, and was defended by a ship's complement of up to three hundred troopers.   As a last resort, the cargo hold could actually be detached, and sent into hyperspace as a separate vessel, similar to an escape pod. A built-in homing device allowed Imperial agents to track the cargo hold as it automatically jumped at random through hyperspace.   Despite the promise of safety and security in the Galactic Empire, Imperial freighters were being attacked or stolen at an alarming rate. In response to the loss of numerous cargo shipments from pirate and Rebel attacks, the Empire decided to develop a capital ship combining sophisticated weaponry and shields with a 100,000 ton cargo capacity. Essentially, the Star Galleon-class was a transport that could act as its own escort.   Despite being of an Imperial design, several Star Galleons saw usage with independent civilian shipping companies. One stolen vessel, named Robber Baron, served as the flagship of the fearsome Poss'Nomin star pirate Reginald Barkbone, who infamously flew his ship through the Fire Rings of Fornax to evade pursuit by the Loronar navy.   Craft: Kuat Drive Yards’ Star Galleon
Alignment: Empire
Era: Rebellion
Type: Cargo / escort frigate
Scale: Capital
Length: 300 meters
Skill: Capital ship piloting: Star Galleon
Crew: 130, gunners: 20, skeleton 50/+10
Crew Skill: Astrogation 3D, capital ship gunnery 4D, capital ship piloting 5D, capital ship shields 5D, sensors 3D
Passengers: 300 (troops)
Cargo Capacity: 100,000 metric tons
Consumables: 6 months
Hyperdrive: x2
Hyperdrive Backup: Yes
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Hull: 5D+2
Shields: 2D
Sensors:
Passive: 15/1D
Scan: 45/1D+1
Search: 90/2D
Focus: 3/2D+1
Weapons:
10 Turbolasers
Fire Arc: 5 left, 5 right
Crew: 1 (6), 2 (2), 3 (2)
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 4D
Concussion Missiles Launcher
Fire Arc: Front
Crew: 4
Skill: Capital ship gunnery
Fire Control: 5D
Space Range: 2-12/30/60
Atmosphere Range: 200-1.2/3/6 km
Damage: 5D