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The Tempest's Fury

Overview Size: Large galleon, 150 feet long with three masts. Flag Symbol: A storm cloud with a lightning bolt striking through a skull, set against a black background. Crew: 7 members, including the captain.   Captain Ragnor "Stormcaller" Thorne: A dragonborn with bronze scales and an affinity for storm magic. In his early 40s, Ragnor commands the Tempest's Fury with a combination of charisma and raw power. First Mate Ingrid Frost: A tall, imposing human woman with icy blue eyes and a background in mercenary work. Ingrid is skilled in both combat and tactics, making her a formidable first mate. Quartermaster Jarek Stonefist: A grizzled dwarf with a no-nonsense attitude. Jarek handles the ship's supplies and finances with a keen eye for detail. Boatswain Liara "Whisper" Valen: An elven woman known for her silent movements and exceptional skills in carpentry and repair. Liara ensures the Tempest’s Fury is always in top condition. Gunner Zane "Blaze" Korrigan: A human pyromaniac who delights in the destruction he can cause with the ship’s arsenal of cannons and explosives. Surgeon Dr. Malachi Thorn: A human with a stern demeanor and an extensive knowledge of medicine and surgery. Malachi's skills are critical in keeping the crew alive and healthy. Navigator Kai "Wavebreaker" Silva: A water genasi with an innate connection to the sea. Kai’s abilities in navigation and weather prediction make him invaluable to the crew.

Weapons & Armament

Actions:   Cannon Blast: Ranged Weapon Attack: +8 to hit, range 500/2,000 ft., one target. Hit: 55 (10d10) bludgeoning damage.     legendary Actions:   The Tempest's Fury can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Tempest's Fury regains spent legendary actions at the start of its turn.   Cannon Barrage (Costs 2 Actions): The Tempest's Fury unleashes a barrage of cannon fire in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (6d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Storm's Wrath (Costs 3 Actions): The Tempest's Fury conjures a violent storm around itself in a 100-foot radius. Each creature within the storm must make a DC 18 Strength saving throw or be pushed 20 feet away from the ship and knocked prone. Additionally, any creature flying within the storm's radius is blown off course and falls to the ground, taking 21 (6d6) bludgeoning damage.

Armor and defense

Armor Class: 18 (natural armor) Hit Points: 300 (24d12 + 120)

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