Entity 8 - Hound Species in The Backrooms DnD Project | World Anvil
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Entity 8 - Hound

The name "Hound" comes from the dog-like nature of these Entities, crawling on all fours and mauling anyone that provokes them. Hounds are humanoids with strange biology, with arms and legs that are built for travel on all fours. They are highly aggressive, and are made aggressive when they see someone in an aggressive state, but can be intimidated by direct eye contact.    

Behaviors:

  Hounds become hostile the moment they see a human. However, they become intimidated when you give direct eye contact and stare them down. This won't work for long however, but it should be enough time to get your bearings and make a run for it. However, if you hear a growling noise, its safest to stay out of sight of a Hound.    

Biology:

  A hound appears to be a human with long black hair growing on the head. They have sharp claws, and an extremely large mouth with sharp teeth. However, this is often unseen due to the amount of hair. As mentioned, they walk on all fours, and have a lot of power when they attack a target, despite appearing sickly skinny. Hounds hatch from eggs that originate from The Hive.    

Discovery:

  One of the earliest known video recordings of the Backrooms depicted a Wanderer running away from a Hound in an area that resembled Level 0. However since we don't currently know when the Hive was spawned (if it even had a beginning), we can't determine the origin of Hounds at this time.

Entity 8 - "The Hound"

 

Habitat:

Majority

Do's and Don'ts:

  Do:
Keep direct eye contact with Hounds if one is approaching you Stay out of sight if you hear growling   Don't:
Run away from Hounds the second you see one Attempt to tame them

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