D6 Roll (/roll 6) | Result |
1 |
Failure |
2-3 |
Wasted Time: (You are not able to achieve your task, and time is lost) |
4-5 |
Success with Complication: (You knock out the guard but don’t catch him before he thuds to the ground loudly) |
6 |
Success at the attempted task |
Time: As these are missions styled ICly as “get in, get it done, get out,” time is ALWAYS a factor. Each round it takes the team to finish a task, the more difficult it will be, and the chances of being found out, overrun, or trapped will increase.
- Players begin with 20 HP. (20/20)
- Players will roll before making emotes in the raid chat. Emotes should include the roll amount and the target. Example: (12) Persefani casts fireball at {star}.
- The DM will dictate the ‘playable area’.
- There are no Artifacts.
- There are no re-roll coins.
- Healing can be done, but due to the time-sensitive nature of the event, healing is going to be a quick fix and takes your full action for the round.
D6 Roll (/roll 6) | Healing HP |
1-2 |
0 |
3-4 |
2 HP |
5-6 |
4 HP |
- Friendly fire is a possibility! A roll-off determines damage.
- If you have to ask, you will have to roll.
Link to Origianal