Event Rules: Dragon Riding

D6 Roll (/roll 6)Result
1 Failure
2-3 Wasted Time: (You are not able to achieve your task, and time is lost)
4-5 Success with Complication: (You knock out the guard but don’t catch him before he thuds to the ground loudly)
6 Success at the attempted task
Time: As these are missions styled ICly as “get in, get it done, get out,” time is ALWAYS a factor. Each round it takes the team to finish a task, the more difficult it will be, and the chances of being found out, overrun, or trapped will increase.
  • Players begin with 20 HP. (20/20)
  • Players will roll before making emotes in the raid chat. Emotes should include the roll amount and the target. Example: (12) Persefani casts fireball at {star}.
  • The DM will dictate the ‘playable area’.
  • There are no Artifacts.
  • There are no re-roll coins.
  • Healing can be done, but due to the time-sensitive nature of the event, healing is going to be a quick fix and takes your full action for the round.
 
D6 Roll (/roll 6)Healing HP
1-2 0
3-4 2 HP
5-6 4 HP
  • Friendly fire is a possibility! A roll-off determines damage.
  • If you have to ask, you will have to roll.
Link to Origianal