Adamantine
Adamantine is a Black, heavyweight metal found in small pockets across the mortal realms.
Description:
Adamantine is a metal of dark green to black color that is significantly heavier than steel. It is also drastically sturdier and more durable than steel, being nearly unbreakable once cooled.
However, despite being slightly innately magical, Adamantine is exceedingly difficult to apply enchantments to.
Creation:
Adamantine Ore is greenish in appearance and can rarely be found deep below mountains. It is for this reason that Adamantine ore is sometimes called 'The root of a mountain'.
The Metal is much harder to work with than ordinary steel, simply due to the fact that to melt it exceptionally hot temperatures are required. The material then needs to be shaped very quickly or it will harden and be unworkable, needing to be melted down again which can take many hours.
Use:
Its natural properties lead to Adamantine being a great material for tools and armor, and generally anything that has to be very sturdy, as well as decent weapons when one is going up against constructs or the like. However its sheer weight and its near inability to be enchanted makes it unpopular for many.
The Dvuergr greatly favor Adamantine, as their great skill with smithing and their natural strength makes the production of Adamantine items significantly easier and greatly alleviates the downsides of using the material as arms and armor.
Description:
Adamantine is a metal of dark green to black color that is significantly heavier than steel. It is also drastically sturdier and more durable than steel, being nearly unbreakable once cooled.
However, despite being slightly innately magical, Adamantine is exceedingly difficult to apply enchantments to.
Creation:
Adamantine Ore is greenish in appearance and can rarely be found deep below mountains. It is for this reason that Adamantine ore is sometimes called 'The root of a mountain'.
The Metal is much harder to work with than ordinary steel, simply due to the fact that to melt it exceptionally hot temperatures are required. The material then needs to be shaped very quickly or it will harden and be unworkable, needing to be melted down again which can take many hours.
Use:
Its natural properties lead to Adamantine being a great material for tools and armor, and generally anything that has to be very sturdy, as well as decent weapons when one is going up against constructs or the like. However its sheer weight and its near inability to be enchanted makes it unpopular for many.
The Dvuergr greatly favor Adamantine, as their great skill with smithing and their natural strength makes the production of Adamantine items significantly easier and greatly alleviates the downsides of using the material as arms and armor.
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