Fri, Mar 11th 2022 09:12   Edited on Sat, Mar 12th 2022 11:03

Multiple chats in one channel

Chloe asked how people found the experience of groups of players/characters in the same channels, sometimes having separate but simultaneous chats.   There was the start of a conversation about using threading. Jen feels that is useful, ini that when you're in a bar you don't know what others are talking about unless you overhear something anyway.   How do people feel about this?
Fri, Mar 11th 2022 10:36

I think this is great for a featured location or event like a gala dance ball of slimy nobles or the major tavern watering hole. I think this would be cumbersome to be implemented for every location. I have a court called the blood Halls. Everytime a player requests an audience with the Elders they receive a thread. So in that locations threads have a world date and represent different sessions of court. In the private character categories each players has an aspiration category which holds their top 3 aspirations they are focused on an get xp for moving forward.
Sat, Mar 12th 2022 11:03

@Graylion >> Everytime a player requests an audience with the Elders they receive a thread. << That makes total sense. Right now we're mainly using the pub, but I completely agree that different locations and situations will call for different methods.   Is there one channel for the Blood Halls? And how do you world-date the threads? Just manually, when you start a new one?   I actually turned off the XP feature yesterday because the constant messages made me crazy, but also because this is a hybrid digital/live process, and it's very difficult to walk into a room manifesting your XP. Or rather, that is just part of who a character is and how they interact with others. But now I'm wondering about ways to use the XP feature in this world...