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Cansin

Children of randomness and entropy, cansin are most often descended from the inhabitants of Limbo, the plane of chaos. Cansin generally appear disheveled and disorganized. Their clothing is mismatched, their hair is mussed, and their caps perch at odd angles. Cansin typically have at least one, but possibly several, minor physical traits that reflect their origins. Some have eyes that randomly change color (not necessarily in sync), others have slightly irregular features, and still others carry around an aura of randomnes that causes strange things to happen in the cansin's presence. This aura does not affect dice rolls in any way, of course, but it can affect insignificant events such as chance meetings, minor accidents, and strange but harmless occurances. Naturally, most cansin are chaotic, but their very unpredictability makes neutral and even lawful cansin more common than good tieflings, evil aasimar, or chaotic axani.
CANSIN RACIAL TRAITS
  • +2 Intelligence, +2 Charisma: Cansin are flamboyant and vivacious, capable of stunning leaps of deductive reasoning, and others often find their impulsiveness intriguing.
  • Outsider: Cansin are native outsiders.
  • Medium-size.
  • Cansin base speed is 30 feet.
  • Darkvision up to 60 feet.
  • Acid and fire resistance 5.
  • Entropic Shield (Sp): Cansin can cast entropic shield once per day as a cleric of their character level.
  • +2 racial bonus to Bluff and Search checks: Cansin are good at coming up with involved fabrications on the spot, and they often find what they are looking for by chance.
  • Automatic Languages: Common. Bonus Languages: Any (except secret languages, like Druidic).
  • Favored Class: Sorcerer.
  • Level Adjustment: +1. Cansin are slightly more powerful and gain levels more slowly than most other common races.

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