Armor in The Cantara Player's Compendium | World Anvil

Armor

Unarmored Defense

UnarmoredPriceAC BonusDex CapCheck PenaltySpeed PenaltyBulkGroupArmor Traits
No armor - +0 - - - - - -
Explorer's clothing 1 sp +0 +5 - - L Cloth Comfort
 

Armor

Light ArmorPriceAC BonusDex CapCheck PenaltySpeed PenaltyStrengthBulkGroupArmor Traits
Padded armor 2 sp +1 +3 - - +0 L Cloth Comfort
Leather 2 gp +1 +4 -1 - +0 1 Leather -
Studded leather 3 gp +2 +3 -1 - +1 1 Leather -
Chain shirt 5 gp +2 +3 -1 - +1 1 Chain Flexible, noisy
Medium ArmorPriceAC BonusDex CapCheck PenaltySpeed PenaltyStrengthBulkGroupArmor Traits
Hide 2 gp +3 +2 -2 -5 ft. +2 2 Leather -
Scale mail 4 gp +3 +2 -2 -5 ft. +2 2 Composite -
Chain mail 6 gp +4 +1 -2 -5 ft. +3 2 Chain Flexible, noisy
Breastplate 8 gp +4 +1 -2 -5 ft. +3 2 Plate -
Heavy ArmorPriceAC BonusDex CapCheck PenaltySpeed PenaltyStrengthBulkGroupArmor Traits
Splint mail (level 1) 13 gp +5 +1 -3 -10 ft. +3 3 Composite -
Half plate (level 1) 18 gp +5 +1 -3 -10 ft. +3 3 Plate -
Full plate (level 2) 30 +6 +0 -3 -10 ft. +4 4 Plate Bulwark

  Shields

ShieldPriceAC BonusSpeed PenaltyBulkHardnessHP (BT)
Buckler 1 gp +1 - L 3 6 (3)
Wooden shield 1 gp +2 - 1 3 12 (6)
Steel shield 2 gp +2 - 1 5 20 (10)
Tower shield 10 gp +2/+4* -5 ft. 4 5 20 (10)
*Getting the higher bonus for a tower shield requires using the Take Cover action (PC 418) while the shield is raised.
 

Armor Traits

Bulwark: The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier.
Comfort: The armor is so comfortable that you can rest normally while wearing it.
Flexible: The armor is pliable and doesn't hinder most actions. You don't apply its check penalty to Acrobatics or Athletics checks.
Noisy: This armor is loud and likely to alert others to your presence. The armor's check penalty applies to Stealth checks even if you have the required Strength modifier.
 

Armor Specialization Effects

Chain: The armor is so flexible it can bend with a critical hit and absorb some of the blow. Reduce the damage from critical hits by either 4 + the value of the armor’s potency rune for medium armor, or 6 + the value of the armor’s potency rune for heavy armor. This can’t reduce the damage to less than the damage rolled for the hit before doubling for a critical hit.
Composite: The numerous overlapping pieces of this armor protect you from piercing attacks. You gain resistance to piercing damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor.
Leather: The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor.
Plate: The sturdy plate provides no purchase for a cutting edge. You gain resistance to slashing damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor.

Damaging Armor

MaterialHardnessHPBTArmors
Cloth142Explorer's clothing, padded armor
Leather4168Hide, leather, studded leather
Metal93618Breastplate, chain mail, chain shirt, full plate, half plate, scale mail, splint mail