Armor
Unarmored Defense
Unarmored | Price | AC Bonus | Dex Cap | Check Penalty | Speed Penalty | Bulk | Group | Armor Traits |
---|---|---|---|---|---|---|---|---|
No armor | - | +0 | - | - | - | - | - | - |
Explorer's clothing | 1 sp | +0 | +5 | - | - | L | Cloth | Comfort |
Armor
Light Armor | Price | AC Bonus | Dex Cap | Check Penalty | Speed Penalty | Strength | Bulk | Group | Armor Traits |
---|---|---|---|---|---|---|---|---|---|
Padded armor | 2 sp | +1 | +3 | - | - | +0 | L | Cloth | Comfort |
Leather | 2 gp | +1 | +4 | -1 | - | +0 | 1 | Leather | - |
Studded leather | 3 gp | +2 | +3 | -1 | - | +1 | 1 | Leather | - |
Chain shirt | 5 gp | +2 | +3 | -1 | - | +1 | 1 | Chain | Flexible, noisy |
Medium Armor | Price | AC Bonus | Dex Cap | Check Penalty | Speed Penalty | Strength | Bulk | Group | Armor Traits |
---|---|---|---|---|---|---|---|---|---|
Hide | 2 gp | +3 | +2 | -2 | -5 ft. | +2 | 2 | Leather | - |
Scale mail | 4 gp | +3 | +2 | -2 | -5 ft. | +2 | 2 | Composite | - |
Chain mail | 6 gp | +4 | +1 | -2 | -5 ft. | +3 | 2 | Chain | Flexible, noisy |
Breastplate | 8 gp | +4 | +1 | -2 | -5 ft. | +3 | 2 | Plate | - |
Heavy Armor | Price | AC Bonus | Dex Cap | Check Penalty | Speed Penalty | Strength | Bulk | Group | Armor Traits |
---|---|---|---|---|---|---|---|---|---|
Splint mail (level 1) | 13 gp | +5 | +1 | -3 | -10 ft. | +3 | 3 | Composite | - |
Half plate (level 1) | 18 gp | +5 | +1 | -3 | -10 ft. | +3 | 3 | Plate | - |
Full plate (level 2) | 30 | +6 | +0 | -3 | -10 ft. | +4 | 4 | Plate | Bulwark |
Shields
Shield | Price | AC Bonus | Speed Penalty | Bulk | Hardness | HP (BT) |
---|---|---|---|---|---|---|
Buckler | 1 gp | +1 | - | L | 3 | 6 (3) |
Wooden shield | 1 gp | +2 | - | 1 | 3 | 12 (6) |
Steel shield | 2 gp | +2 | - | 1 | 5 | 20 (10) |
Tower shield | 10 gp | +2/+4* | -5 ft. | 4 | 5 | 20 (10) |
Armor Traits
Bulwark: The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier.
Comfort: The armor is so comfortable that you can rest normally while wearing it.
Flexible: The armor is pliable and doesn't hinder most actions. You don't apply its check penalty to Acrobatics or Athletics checks.
Noisy: This armor is loud and likely to alert others to your presence. The armor's check penalty applies to Stealth checks even if you have the required Strength modifier.
Armor Specialization Effects
Chain: The armor is so flexible it can bend with a critical hit and absorb some of the blow. Reduce the damage from critical hits by either 4 + the value of the armor’s potency rune for medium armor, or 6 + the value of the armor’s potency rune for heavy armor. This can’t reduce the damage to less than the damage rolled for the hit before doubling for a critical hit.
Composite: The numerous overlapping pieces of this armor protect you from piercing attacks. You gain resistance to piercing damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor.
Leather: The thick second skin of the armor disperses blunt force to reduce bludgeoning damage. You gain resistance to bludgeoning damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor.
Plate: The sturdy plate provides no purchase for a cutting edge. You gain resistance to slashing damage equal to 1 + the value of the armor’s potency rune for medium armor, or 2 + the value of the armor’s potency rune for heavy armor.
Damaging Armor
Material | Hardness | HP | BT | Armors |
---|---|---|---|---|
Cloth | 1 | 4 | 2 | Explorer's clothing, padded armor |
Leather | 4 | 16 | 8 | Hide, leather, studded leather |
Metal | 9 | 36 | 18 | Breastplate, chain mail, chain shirt, full plate, half plate, scale mail, splint mail |