Human in The Cantara Player's Compendium | World Anvil

Human

Noble, driven, and venturous, Cantaran humans are the product of centuries of persistent survivors and bold voyagers who clawed back civilization in the wake of the Consequence. In the great city-states and wide countrysides of the Isles, these people create lives for themselves and build an affinity for their homes and communities, hard-won in the face of adversity and the dangers of the wild frontier. To be Cantaran isn't to be descended from the blood of old Thela, but is to inhabit and reclaim the world they left behind. As a human, you have been exposed to a wide range of experience, people, and dangers that have taught you much. If you want a character who can be just about anything, you should play a human.  

You might...

  • Strive to achieve greatness, either in your own right or on behalf of a cause.
  • Seek to understand your purpose in the world.
  • Cherish your relationships with family and friends.
 

Others probably

  • Respect your flexibility, your adaptability, and—in most cases—your open-mindedness.
  • Distrust your intentions, fearing you seek only power or wealth.
  • Aren't sure what to expect from you and are hesitant to assume your intentions.
 

Physical Description

Humans' physical characteristics are as varied as the world's climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.
Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans have exceptionally mutable physical characteristics compared to other ancestries, with greater variance in height, weight, and other physical parameters.
 

Humans of Cantara

There are four ethnicities of humans in Cantara: the diverse and venturous Thelans, the seafairing Montipalans, the hardy Skaldik, and the nomadic Beladiri.  

Beladiri (uncommon)

The Beladiri are natives of the open plains, dense forests, and rocky steppe of Aldabaran Island in the center of Cantara. They are clan oriented, semi-nomadic, and spiritual people with a deep connection to the natural world. Most Beladiri settlements are small and are the home of a single clan, while elsewhere multiple clans may assemble a town. The city of Tuala Botaar is host to hundreds of clans, and has frequent trade with outsiders. Most Beladiri stay with their clans and never leave their territory, but the business of many Beladiri traders, wanderers, knacks, and keepers of the wild take them far and wide.
The Beladiri believe in a spiritual religion called the Akatesh, wherein they turn towards the guidance of their ancestors. Each clan holds its own pantheon of ancestral spirits, members of the clan who were significant figures in their lives and history. The place of a spirit in the Akatesh is never permanent, as new spirits take their place and the old are allowed to rest.
Beladiri have deep tanned skin and dark hair colors. Their eyes are usually grey, brown, or green.
 

Montipalan

Montipalans live amongst the elves in the lush, jungled islands on the north end of Cantara. They may hail from Lamitane, Breakstorm, Soritosi, or any number of small towns, ports, and fishing villages spread across the isles. Being Montipalan, the culture and attitudes of their sea elf neighbors have influenced them greatly. Like the elves they are naturally sea-fairing folk, often brought up on the sea from a young age.
Montipalans typically have black or deep-olive colored skin, with dark or sandy hair.
 

Skaldik

Skaldik people are native to the frigid, rocky, unforgiving islands on the south end of Cantara. They hail from one of the many Skaldik Kingdoms, whether it be the main port cities of Baedre or Furlo’s point, or the small farming and fishing villages that spread across the land. Skaldik people live difficult lives making a living in less hospitable lands, but they are proud and strong and respect these traits in others. They are fast to violence, but equally fast to merriment.
The Skaldik are said to have giant’s blood in their veings, as it is rare to find one that is less than 6 feet tall. They have pale skin and anything from blonde, red, to brown hair.
 

Thelan

Thelans are the most common humans found on the Cantara Isles, as well as the most diverse. Much of their heritage comes from the survivors of the Consequence, but just as much comes from the explorers, travellers and pilgrims who came to Cantara long after the fact. Their diversity in culture, disposition, and appearance makes them perhaps the greatest image of the Cantaran melting pot, a fact they eagerly and proudly embrace as a part of their identity. Thelans are often seen as very metropolitan folk, thanks to the cities of Freshport, Tyr, Callista, Arna Del Mor, and the Thelan Twins, but just as many Thelans are frontier-folk of the countless farming communities, seaside towns, and way-stops at the edge of civilization.
Thelans are just as diverse physically as they are culturally; when creating a Thelan don't be afraid to take advantage of their motley nature. Most Thelans have deep tanned skin ranging from honey to bronze, with brown, black, and red hair. Those with more varied bloodlines might have those traits shown in their appearance, such as black skin or sandy hair. Many Thelans also have some amount of elvish blood, particularily those whose ancestors survived the Consequence. This may appear in taller ears or a more slender build.
 
Popular Edicts explore the world, strive for greatness, devote yourself to a moral outlook
Popular Anathema waste what little time you have

Human Mechanics

Hit Points

8  

Size

Medium  

Speed

25  

Attribute Boosts

Two free attribute boosts  

Languages

Common Additional languages equal to 1 + your Intelligence modifier (if it's positive).  

Traits

Human Humanoid

Heritages

Skilled Human

Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill.  

Versatile Human

Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).  

Skaldik Human

You gain cold resistance equal to half your level (minimum 1), and you treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).  

Beladiri Human (uncommon)