QuickSearch - Base Combat Maneuvers

Ambush
  • Surprise Sneak attack. Players must roll Dex+Steath against enemy Perception + Awareness. If attacker overcomes defender, they are able to attack the enemy for free with bonus Precision damage equal to any additional successes on the roll. If tied, the attacker attacks first, but the opponent can perform a defensive reaction. On the defender succeeding, they are alerted to the player character's presence and combat begins as normal.
  Blind fighting/firing
  • Melee: Increase difficulty by 2
  • Ranged: Players must succeed at a Perception + Awareness roll to be able to attempt an attack with a difficulty of +3
  • Certain spheres or passive abilities negate this effect
  Flanking
  • Flanking an opponent gives the flanking units one additional attack dice, with the unit attacking from behind two additional dice.
  Targeting   When attacking, players can choose to target enemies or enemy weapons. This has increased difficulty, but with increased benefits, some of which are at the discretion of the Storyteller. The bonus damage is treated as Precision damage, and bypasses all forms of cover or armor if successful
  • Medium (+1 difficulty, +1 damage dice) -Example: Arm or Weapon
  • Small (+2 difficulty, +1 precision damage) -Example: Hand or Head
  • Precise (+3 difficulty, +2 precision damage) -Example: Eye, Lock or Heart

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