QuickSearch - Combat Status
- Blinded - +2 Dice against a blinded opponent, +2 difficulty against a blinded opponent, certain special abilities negate these penalties.
- Dazed - Applied if the unit takes health damage greater than their Stamina in a single turn (through all forms of damage mitigation). They must take an entire turn to shake off the effects of the attack, essentially being forced to skip it. This can only be mitigated through an ally's assistance, which varies depending on the nature of the attack.
- Immobilized - An enemy who is immobilized but able to struggle (such as being entangled) gains an additional 2 Dice against all attacks against them. An enemy who is immobilized but unable to struggle (such as being fully paralyzed) is automatically hit by all attacks.
- Knocked Down - When undergoing an attack that would knock them down, the player can roll a Dexterity+ Athletics check to get back up immediately without spending an action but with their initiative reduced for their next turn by 2. If they fail, they must spend an action to get up. If the roll is botched, they take direct bludgeoning damage upon falling. Attacks against a prone enemy gain an additional damage dice, and the prone unit takes a dice penalty of 2 for all melee attacks when prone unless they have a martial sphere which specifically states against this.
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