QuickSearch - Essential Ranged Maneuvers

Aiming  
  • Represents the player focusing on their attack for an entire round, increasing the to-hit and damage dice by 1 per turn spent aiming. This can be done up to the player's Perception in dice. Possessing a scope of some kind increases the overall attack dice by 2 on the first turn spent aiming, and increases the maximum number of Aiming dice by 2. Aiming at an enemy who is moving faster than a walk is impossible without a Aspectral-power-imposed Mark or some other luminescent marking device.
  Automatic Fire  
  • Represents the firing of an automatic weapon. Increases the dice pool by 10 but increases the difficulty by 2. Any successes past the first add to the damage pool. The player cannot focus their attack to target an area specifically with this attack. Obviously this is only available to weapons capable of firing automatically (a rare but deadly style of weapon)
  Cover  
  • Hiding behind an object large enough to obscure part or all of your body increases the difficulty hit by up to 3 (when only the head of the person is exposed).
  Multiple Shots  
  • Unless AP is used, this attack falls under the Multiple actions rules up to the maximum amount that this weapon can fire at one time.

Comments

Please Login in order to comment!