QuickSearch - Multi-Action Rules
Multi-Action Rules
- When performing multiple actions on a single turn, the player performs all actions with a penalty of -1 dice in the dice pool per number of actions, with an additional -1 dice in the dice pool per number in the order beyond the first action. This can only be circumvented by the use of AP.
- (Example: In a three-action sequence, the total dice pool for each action is -3, -4, -5)
- When a player uses AP as part of a multi-action maneuver, this reduces the penalty for a multi-action maneuver to a -1 dice to the dice pool based on the location of the action in the order of maneuvers.
- If the entire sequence of actions do not involve expenditure of Aspectral power, performing any attack or performing a complex physical or mental action, then a single point in AP applies this effect to the entire sequence of events (reducing the penalty in the example above to -0,-1,-2 dice). Otherwise, this only applies to selected actions at a rate of 1 per AP.
- Players can normally perform 1 reaction per round of combat. However, if they push themselves, they can use their reactions in combat more than once to preserve or save allies in battle. However, this is considered a mentally strenuous activity.
- To perform more than 1 reaction, players must successfully roll a Willpower roll, with the number of required successes equal to the current number of reactions they are performing (minimum 2). Once this roll is successful, the resulting roll is now subject to multi-action rules (-2 dice) unless a point of AP or Willpower is expended.
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