Maze

Often rendered as a cloudy figure surrounded by red twine, the Maze was recognized as a Saint after her battle with Krelloth, a Great Old One said to have found the key to the gates that separate the mortal planes from the Dark Tapestry. Unable to defeat him in battle, she surrounded him in a prison on infinite mazes and puzzles, so vast that neither Krelloth or his captor can escape it.   Despite being physically imprisoned, both entities can interact with the Material Plane, and their followers are sworn enemies. The Maze is often favored by puzzle makers, binders, and tinkers, and is considered allied with the Ritualist -- although the two rarely speak.  

Blessing of the Maze

Range: Single Source, Multiple Targets within 120 ft.
Action: Standard
Duration: Special (See Text)   When invoking the Blessing of the Maze, ghostly red twine erupts from behind the caster, twisting through the air and ensnaring all within range. All affected creatures are immediately transported to a random point in the Maze's domain. Simultaneously a key (which often takes the form of an object meaningful to the target) is randomly placed for every creature.   Leaving the Maze's domain is as simple as finding one's key - which activates as soon as it is touched. However, there are ancient things in the labyrinth, as this ability has been used many times throughout history. Beware those that were left behind, and pray you do not become them.
Character Art by Julie Dillon
Divine Classification
Church/Cult
Children
Aligned Organization

Character Portrait image: by Julie Dillon

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