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Tiers of Play

Campaign Design and Levels

  Below are the examples of how I design my campaigns, please give your input below on what level of difficulty you all want for your campaign.   As a reminder, these difficulties can change depending on your actions on the campaign, and howthe world reacts to it.   EX: if you're playing a regular campaign with a B combat and a C social but you kill the lord of the region, the combat and social increases to S or SSS.  

Exploration and Survival

  • C: Little to no travel
  • B: Some traveling around
  • A: Traveling is essential and dangerous in the material plane
  • S: Possibility to travel to other planes
  • SSS: the warp brother, have you heard of it
 

Combat

  • C: Little to no combat
  • B: Regular amount of combat
  • A: challenging dungeon crawl
  • S: you're literally behind enemy lines
  • SSS: behind enemy lines and you're surrounded
 

Social

  • C: Little to no social events
  • B: Some level of events that can be important to the campaign
  • A: Social discussion that may impact the whole campaign
  • S: Possible campaign changing dialog
  • SSS: imagine convincing your parents that bitcoin was good in 2010

Mechanics

  • C: Entry level to learn the general mechanics of my DM style
  • B: Moderate level of complexity of the campaign
  • A: Challenging mechanics of bosses and dialogues of NPCs
  • S: Testing your ability to big brain in difficult situations
  • SSS: You're going to have to be lucky in your rolls and even more skillful against unfair situations
 

World Impact

  • C: No impact
  • B: Local impact
  • A: City Impact
  • S: Region/Continent impact
  • SSS: World impact

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