The Wizards Wards of Dreyhaiven

The creation of this spell was the culmination of a lifetime of advertures, research, and experimentation by the City of Dreyhaiven Royal Wizard Mathaylis Silversun. As Mathaylis's power continued grow his increased knowledge allowed him to unlock more and more magicial secrets of the past. The scrolls he had found proved to be the greatest treasure he'd ever found they were the key to unraveling the secrets of an ancient empire, how the ancients had created their floating cities and maintained them once they were created.    
  • Seed: Mythal
  • DC: 98
  • Components: V,S
  • Range: 30ft
  • Area: 100ft radius emanation
  • Duration: Permanent
  • Saving Throw: None
  • Spell Resistance: No
  • Casting Time:
  • Development: 882,000 gp, 35,280 xp, 18 days
 

Factors:

  • Seed (Mythal) DC20
  • Seed (Transform) DC21
  • Seed (Transport) DC27 (to move the radius into the air)
  • increase radius to 2 miles (+212)
  • make transport permanent DC x5
  • increase size of transport +80 (ad hoc)

Mitigating Factors:

  • Additional casters 30 1st lvl spells (DC-30)
  • 25 2nd lvl spells (DC-75)
  • 20 3rd lvl spells (DC-100)
  • 15 4th lvl spells (DC-105)
  • 10 5th lvl spells (DC-90)
  • 5 6th lvl spells (DC-55)
  • 5 7th lvl spells (DC-65)
  • 5 8th lvl spells (DC-75)
  • 5 9th lvl spells (DC-95), 5 Epic lvl spells (DC-95), Destroy Artifact x2 (DC-63), Capstone (DC-20)
 

Prevalent Powers: Cost

  • Banishment (Major) 100,000 gp
  • Move “mountain” as per the Fly spell (Major) 100,000 gp
  • Spelljamming ability (Major) 100,000 gp
  • Effects of Necklace of Adaption (Medium) 20,000 gp
 

Prevalent Spells:

  • Dimensional Lock 1day/lvl; 3rd lvl* 67,200 gp
  • Feather Fall 1rd/lvl; 1st lvl* 8,400 gp
  • Invisibility Purge 1min/lvl; 3rd lvl* 50,400 gp
  • Protection from Winged Flyers 1min/lvl 2nd lvl* 3,360 gp
  • Zone of Truth 1min/lvl 2nd lvl (inner ward)* 8,400 gp
   

Arointed Spells:

  • Spells with Death Descriptors* 30,000 gp
  • Spells from the Summoning Subschool* 30,000 gp
  • Spells with the Mind Effecting Descriptor* 30,000 gp
  • Spells from the Shadow Subschool* 30,000 gp
  • Spells with the Fire Descriptor* 30,000 gp
 

Vanguard Spells:

  • Abolish Shadows: 3/day (10d6) 12,600 gp
  • Airwalk: at will 33,600 gp
  • Control Winds: 1/day 10,500 gp
  • Cure Moderate Wounds: 3/day (inner ward) 4,200 gp
  • Darkvision: 3/day 8,400 gp
  • Discern Lies: at will 33,600 gp
  • Dispel Chaos: 3/day 21,000 gp
  • Fly: 3/day 25,200 gp
  • Force Cage: 1/day (inner ward) 7,350 gp
  • Jutaen's Frequent Jaunt:3/day 21,000 gp
  • Kauper's Skittish Nerve: 3/day 4,200 gp
  • Know Protection: at will 8,400 gp
  • Mage Armor Greater: 1/day 3,150 gp
  • Magic Missile 3/day 4,200 gp
  • Streamers: 3/day 21,000 gp
  • Tongues: at will 25,200 gp
  • True Seeing: at will 16,800 gp
  • Whirling Blade: 3/day 8,400 gp
(The * symbol is to indicate that a spell or abitlity is "Keyed" meaning only those with who posses keyed item may use them.) (All Vanguard Spell are "Keyed" and therefore have been doubled, Spells only available in the inner ward have also been halved.
This spell is created using the rules for eipc level spell creation found in Dungeons & Dragons 3rd edition Epic level Handbook chapter 2 pg 88, Dungeons & Dragons Forgotten Realms: Lost Empires of Faerun chapter 2 pgs 44 - 50

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