Enchanting

Effect

Teleportation: A teleportation effect can be instilled upon two objects which share a common material from the same source (two lumps of silver from the same vein for example), when the enchantment is unleashed, the bearers of both will switch places. This magic is extremely powerful which means that the enchantment has very limited charges, made more limited depending on the distance.

Manifestation

Bloodmoon Armour: A suit of armour enchanted to aide Lycanthropes who suffer more controlled transformations to make them stronger and more dangerous.
  • Moonlight Regeneration: Lycanthropes that don the armour will heal at an accelerated rate when exposed to moonlight until the end of their transformation.
  • Lunar Fury: The energy of the armour can be transferred into the arm of the user, channeling its power into a devastating strike.
  • Enhancement of Shadow: Lycanthropes that don the armour will have an advantage with their natural dexterity whilst moving around in the darkness and the armour will strengthen.
  The Cursed Mirror of Doctor Walmdas: An enchanted mirror used by Wlad Mulkwast under the guise of Doctor Walmdas Kluw. A series of subjects at the Radana Storme Institute were exposed to the Cursed Mirror as part of a gruesome experiment and their responses were observed over time.
  • Warp the Mind: When an individual looks at their reflection, the magic of the mirror will begin to warp and alter their mind until their primary motivation in life is to kill.
The Book of the Giant: An ancient relic of the Onna tribe which entraps the soul of a Second Era Giant. The Giant communicates with the bearer and it is intended as a tool to train the Sal'Moral.
  • Soul Trap: The soul of a Giant from the Second Era is entombed inside of the Book of the Giant. The Giant can speak and can hear others, and it can understand anything that is written or drawn within the book, however it can not see, smell, or touch.
  The Cowl of Walerija: An enchanted cowl crafted by Walerija Mulkwast enchanted to ensnare the user with its useful utility, only to manipulate their mind and will, and force them to work for Walerija's interests.
  • Speak with Plants: The Cowl allows the user to communicate with plants within the magical boundaries of Mulkwast Manor.
  • Warp the Mind: When activated by the true master of the Cowl, it ensnares weaker minded wearers, charming them and forcing them to do the bidding of said master.
Draconic Disc: Found in a pair of ancient Draconic ruins.
  • Merge the Mind: When two individuals hold the discs, their minds merge together. Whilst one is conscious, the other will be unconscious and trapped inside the mind of the other, free to interact with them and noone else. This will last for a random amount of time before one subject would collapse and the balance would alternate. 
  The Mamnomaga: A fleet of Supplicant trains which travels across the northern continent of Thallia.
  • Breath of Flames: The fore of the Mamnomaga is designed to emit an intense blast of flames when it approaches a potential obstacle, one so powerful that it can incinerate all in its path.
  • Distorted Dimensions: The various carriages of the Mamnomaga appear to be far larger on the inside than they are on the outside.
  • Distorted Reality: The Mamnomaga's location is distorted by magic to ensure that any attackers can not properly target its location.
  • Enhanced Travel: The carriages carry an enchantment that make them substantially lighter, and where the magic is more potent make them capable of levitation, so as to be moved more easily and in order that they might carry more cargo.
Material Components

Batteries

  Any enchanted object requires a magical battery, the following materials are known to be capable of absorbing and containing magical energy;   Bone
  • Unicorn Horn
Gemstones
  • Amber
  • Amethyst
  • Bloodstone
  • Carnelian
  • Citrine
  • Diamond
  • Ebony
  • Emerald
  • Fire Opal
  • Flint
  • Garnet
  • Hematite
  • Jade
  • Obsidian
  • Onyx
  • Opal
  • Pearl
  • Quartz
  • Ruby
  • Sapphire
  • Sunstone
  • Topaz
  • Turquoise
Metal
  • Adamant
  • Silver
  • Steel
Wood
  • Acacia
  • Alder
  • Apple
  • Ash
  • Aspen
  • Beech
  • Blackthorn
  • Black Walnut
  • Cedar
  • Cherry
  • Chestnut
  • Dogwood
  • Ebony
  • Elder
  • Elm
  • Fir
  • Hawthorn
  • Hazel
  • Holly
  • Hornbeam
  • Larch
  • Laurel
  • Maple
  • Pear
  • Pine
  • Poplar
  • Red Oak
  • Redwood
  • Reed
  • Rosewood
  • Rowan
  • Silver Lime
  • Spruce
  • Snakewood
  • Sugar Maple
  • Sycamore
  • Tamarack
  • Vine
  • Walnut
  • Willow
  • Yew

Runes

  Runes are written on an enchanted object and infused with magic to maintain the effect of a spell. There are various languages of runes employed by various species and cultures.
Gestures & Ritual
The object that is intended to be enchanted must be inlaid with runes that describe the intended effect. Then the spell must be cast repeatedly upon the battery and runes in order to train the object to maintain a specific effect.
Related School
Enchanting
Effect Duration
Dependent on the power of the enchantment.
Effect Casting Time
Dependent on the power and duration of the enchantment.
Range
Dependent on the power of the enchantment.
Applied Restriction
The enchantment will only last for as long as the battery remains charged. The amount of time this will be will depend on the size and effectiveness of the battery and the potency of the magic it is expected to use.