Gwint
Gwint
Within the area known as Dolmen, The boundary between the Feywild and the Material Plane is weak. Any strangers who stray from their path may find that they have accidentally entered the Fey wild. The thick forest of Dolem is home to the city of Dolmen’driel.
Physical Description
Apparel & Accessories
almost always has his owl familiar with him
Mental characteristics
Education
was taught the arts of magic in his elven society
Failures & Embarrassments
attempted to summon and bargain with a devil for extended lifetime (wanted to live as long as his elven family) ended up summoning and getting possessed by a demon.
accidently passed the demon onto a dwarf barbarian
Mental Trauma
was possessed by a demon for some time
Morality & Philosophy
Cares about family, friends, and possibly people he meets. Does not care about the greater world/people he has never met.
Personality Characteristics
Motivation
-learning magic / magic spells
-gaining a lifespan that matches his elven family
-protecting and taking care of his owl familiar
Savvies & Ineptitudes
translation error makes him call cabbages "berries" (elven-common)
Likes & Dislikes
loves his owl familiar
Vices & Personality flaws
has a tendency to forget to pack rations
can be short sighted when it comes to his owl
Hygiene
clean from prestidigation
Ocassionally survives off of rat meat that his owl catches and brings him.
Social
Mannerisms
acts like an elf
Hobbies & Pets
pet:owl familiar
Speech
speaks like an elf
is from the elven family Garharr, or the house of the owl. He does not officially carry this surname due to his nature of being a short lived human.
Character Location
Alignment
True Neutral
Species
Age
21
Children
Gender
Male
Eyes
Blue and filled with curiosity
Hair
standard brownish
Skin Tone/Pigmentation
fair
Related Reports
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payday and scouting
upon awakening I and adven went to the blacksmith to sell our extra armor (and in my case buy a hunting knife) while ethel had some stomach issues
then we claimed the rewards for saving the prince.
afterwards we went to gerrys shop and bought material components along with a spell scroll of disguise self, i paid for advents chromatic orb components using the armor stuff, and we decided to just share our money for such things (i carry the money)
on our way to scout a graveyard we found something strange in the forest: the ground disapeared beneath some rabbits, they fell down and were buried in the dirt. This may be the work of some creature hunting? worth investigating
we scouted out the graveyard due to a legend that a lot of death in the country could cause the dead to rise:
we went inside each cathredal and checked their coffins to ensure that the corpses were still there. the keys to the coffins were hidden in these ways
1: hidden inside an extradimensional space painting (conjuration magic)
2: hidden underneath a plant
3:hanging from a rope above, grabbing it triggered a trapdoor with a big rock.
once we were done we left everything as we found it (including resetting the trap)
there was fresh footprints from some other adventurers that also checked each cathredral before us, we found an awakened tree which described said adventurers
the tree told us that he was awakened around the time that a castle of some kind burned (ooc note i forgot the direction) the druid told him to watch over the area, when he was awakened the area was a playground for children.
at one point advent broke into a windmill for no reason, i snitched to gerry and he dealt with it (i hope) but it seems that advent is no longer welcome as a guest at gerry's place.
the road to dandro
put a bunch of commoners on tenser disk to lead them to green town, roped the disks together to make a platform
dropped em off and continued with prince
arrived at green town (and i had gotten a bigass fish)
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