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Halflings

"Interestin' folk, halflings. Short as a dwarf but not as stocky. Got pointy ears like an elf but ain't as "in tune" with nature and whatnot. Heh, if it weren't for their big hairy feet, I'd say they're a cross-breed! All kiddin' aside though, they're fine folk! Strangest part about a halfling's the way they sorta repel magic or somethin'. Nobody knows why but halflings are immune to certain magics or somesuch. Lotsa spells and elixirs and whatnot just don't work on 'em. Think they came through durin' the Conjunction so maybe it's somethin' to do with their home. These days ya can find halflings livin' in human cities makin' their way in the background. DOn't really try to hide, they just don't come up much. Guess since they don't claim land and they like livin' among humans, they don't get harassed as much."
-Rodolf Kazmer  

Perks

 

Nimble

Halflings are naturally nimble and dexterous people. Halflings gain an inherent +1 to their Athletics skill.  

Farmhand

Halflings are often drawn to agriculture, thanks to years of tradition and an apparently inborn aptitude at animal husbandry. Halflings gain an inherent +2 to their Wilderness Survival skill and when calming, taming, or controlling animals.  

Magic Resistant

For unknown reasons, halflings are resistant to certain forces of magic. Halflings gain an inherent +5 to their Resist Magic skill and are able to roll Resist Magic to negate the effects of any spell that would affect their mind even if it would not normally be allowed. However, Witcher potions & other magic potions do not positively affect halflings (even if they succeed at the Endurance check).

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