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Witchers

"Witchers have been a touchy issue since they were made centuries ago. Heh, but let me tell ya friend, even when they were sought after, nobody really liked 'em. They're raised from human children taken to one of the five Schools of the Witcher. At these witcher keeps, the children go through some kinda gruelin' trainin' process that makes 'em into livin' weapons. Fast as hell, trained to fight blind and hunt just about every monster any poor son of a whore's likely to find. After a few years of this they go through a munch of mutations. One ya hear about most's the Trial of the Grasses. The one witcher I traveled with said only one in four kids survives this whole mess.
The ones that survive are changed. They've got bright cat's eyes and just about no feelin' left in 'em. Heard the emotion part evens out after awhile. Hell, the witcher I traveled with even made a few jokes on the road. But from that moment on, they're killers. Reborn for one purpose: killin' monsters. And hell, see a witcher in action and you'll see the payoff of all that hardship. Problem is they're mutants, and if there's one thing people hate it's a mutant. Witchers barely any charisma left in 'em so most people think they're cold, heartless murderers who''l steal your gold, rape your daughter, and then put a sword in your gut."
-Rodolf Kazmer  

Perks

 

Enhanced Senses

Due to their heightened senses, witchers take no penalties from areas of dim light and gain an inherent +1 to their Awareness skill, as well as the ability to track by scent alone.  

Resilient Mutation

After all the mutations required to become a witcher, they are immune to diseases and are able to use mutagens.  

Dulled Emotions

Thanks to the trauma and mutation, a witcher's emotions are dulled. Witchers do not have to make Courage checks against Intimidation, but they have a -4 to their Empathy stat. This cannot bring Empathy below 1.  

Lightning Reflexes

  After intensive training and mutation, witchers are much faster and more agile than humans. They gain a permanent +1 to their Reflex and Dexterity that can raise both stats above 10.

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