Artificer
A combination of archaeologist, engineer, and wizard. Since the societal collapse following the The Plague of Silmora and the failing of the Mystic Engine, Artificers seek to retrieve resources and devices that still function for society.
Most artificers gain some knowledge in a particular field of research and interest. It can be anything from the plumbing of ancient cities, hardened ceramic mixtures, mystic engines, or teleportation gateways.
Career
Qualifications
High intelligence and flexible thinking are key. As is an intense curiosity.
Career Progression
Most artificers start out as adventurers, troubleshooters, and treasure seekers. The most proficient ones bring back highly useful devices for their community. Late in their career they often take up maintenance of magical sites and devices that perform a community function and are paid to do so.
Payment & Reimbursement
Paid by device or work performed, this can range from a small amount to enormous sums. Many artificers work for various investment or research groups. The Order of Bamboo employed a large number of artificers in their Towers of Wind
Other Benefits
An always interesting workplace and discoveries. Along however with the attendant risk.
Perception
Social Status
Generally well regarded
Demographics
While a small percentage of the population (< 1%) are artificers they have a great impact on the lives of ordinary people.
Operations
Tools
Common tools include mundane items such as rope, poles, climbing gear, appraising tools, reference materials and tools specific to their chosen focus or interest.
RPG Notes: While artificer may be a specific class in some RPG's, players need not be limited to that class. Inquisitors, rogues, wizards, sorcerers and the like are all possible in this role.
For 5th edition there is a home-brew background on dndbeyond (private).
Alternative Names
Seeker, Researcher, Tomb Raider, Devler, Archaeologist
Type
Arcane
Demand
There is a reasonable demand for good artificers.
Used By
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