Caramip

Alignment
Neutral Good
Current Location
Age
70
Children
Gender
Female
Height
2'4"

Rock Gnome Recluse CR: 1/4

Small small humanoid (gnome), chaotic neutral
Armor Class: 10 (13 with Mage Armor)
Hit Points: 7 (2d6) 2d6
Speed: 25 ft , fly: -4 ft

STR

6 -2

DEX

11 +0

CON

10 +0

INT

15 +2

WIS

10 +0

CHA

12 +1

Skills: Arcana +4, History +4
Senses: Darkvision 60ft. Passive Perception 10
Languages: Common, Gnomish
Challenge Rating: 1/4

The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:   Cantrips (at will): mage hand, prestidigitation, ray of frost 1st level (3 slots): detect magic, mage armor, magic missile, shield

At will: mage hand, prestidigitation, ray of frost

Actions

Magic Missile (Expends a 1st-Level Spell Slot). The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 (1d4 + 1) force damage.   Ray of Frost. Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage, and the target’s speed is reduced by 10 feet until the start of the gnome’s next turn.

Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.