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Inoklar

Inoklar

Physical Description

Special abilities

Scent of Fear

lnoklar can track by smell and automatically pinpoint the location of opponents within 30 feet by scent alone. In addition, she gains a +2 morale bonus on attack rolls against shaken or frightened opponents, and she can detect them at twice the normal scent range (60 feet). lnoklar gains a +2 bonus on all Will saves as long as a shaken or frightened target is in range. lnoklar cannot be surprised by anyone who is shaken or frightened within range of her enhanced sense of smell.

Mental characteristics

Personal history

In the past, Inoklar served as a lieutenant and enfrocer for one of Riddleport's crime lords, and she observed and learned much of how an organized crime syndicate operates. Afer committing numerous random murders purely for her own feral pleasure, Inoklar was forced to leave Riddleport when one of her victims turned out be extremely well connected to the city's overlord. Upon her return to her birthplace in the Magnimar hinterlands, Inoklar realized that she could take Magnimarian sewer Goblins, with their tenacious gift of getting into places one might otherwise consider inaccessible, and from them into an effective guild of thieves, similar to those she had served in Riddleport.

Personality Characteristics

Motivation

Inoklar's fremost plan is to expand her guild's influence by starting an all-out war between Magnimar's criminal elements. She intends to commit a series of grisly murders of underworld fgures and their fmilies, and subtly leave clues at these crime scenes implicating rival factions.   She expects to have groups like the hotheaded Sczarni, the Shoanti gangs, and the Night Scales at each other's throats before long. Inoklar's other schemes include using the pyromaniacal nature of her goblin minions to demand "fire insurance" protection money from businesses and to stockpile enough incendiaries to start a widespread fire in the city above, with the aim of weakening or wiping out any organization opposing hers. When the smoke clears, the Nightsoil Marauders can move in to seize power.   The AspisConsortium and the Pathfnder Society are also a part of lnoklar's designs on the city - she sees them as rival "smuggling operations" and means to drag them into the impending conflict by setting them against Magnimarian criminal gangs as well as each other.   Currently, Inoklar has given orders to her goblin agents to steal distinctive trinkets (which she later plans to plant in incriminating locations) fom various groups in the city, including the Pathfnders based at Heidmarch Manor.
Alignment
CE
Current Location
Life
4692 AR 4710 AR 18 years old
Circumstances of Death
Killed by a group of Adventurers
Children
Gender
Female
Eyes
white
Hair
brown
Height
6'11"
Weight
275 Ibs
Other Affiliations
Known Languages
common, goblin

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