Character Creation
CORE CONCEPT: Who were you before the Embrace and who are you now? Just think of a cool person or a flashy concept you want to play. It’s like the high concept in FATE.
PICK CLAN: You got bit. Who bit you and what blood flows through your veins?
ATTRIBUTES: Pick one at 4 dots, three at 3 dots, four at 2 dots, one at 1 dot.
- Health= Stamina +3
- Willpower= Composure + Resolve
- Jack of All Trades: One at 3, Eight at 2, Ten at 1
- Balanced: Three at 3, Five at 2, Seven at 1
- Specialist: One at 4, Three at 3, Three at 2, Three at 1
- Caitiff choose any two disciplines. Two dots in 1, one dot in the other
- Thinbloods ain't got no disciplines. Their blood is too thin.
- Thinbloods must take 1-3 Thinblood merits and the exact same number of Thinblood Flaws. It ain’t easy being a Dhampir.
- Select/Create 1-3 Convictions
- Create an equal number of Touchstones
- Set your Humanity level to 7
- Thinbloods: 14th-16th Generation, Blood Potency 0
- 12th-13th Generation, Blood Potency 1
- 12th-13th Generation, Blood Potency 1
- Gain 15 xp to spend during character creation
- 10th-11th Generation, Blood Potency 2
- Two additional dots of Advantages
- Two additional dots of Flaws
- Lose 1 point of humanity
- Gain 35 xp to spend at character creation
TRAIT | XP COST |
---|---|
Attribute | Level x5 |
Skill | Level x3 |
Skill Specialty | 3 |
Clan Discipline | Level x5 |
Other Discipline | Level x7 |
Caitiff Discipline | Level x6 |
Rituals | Level x3 |
ThinBlood Formula | Level x3 |
Advantage | 3 per dot |
Blood Potency | Level x10 |