Ventrue

“I will be a wise and tolerant monarch, dispensing justice fairly, and only setting nightmares to rip out the minds of the evil and wicked. Or just anybody I don't like.”-The Sandman
Once they were god-kings of antiquity. Now they are the power behind the thrown. At least to the mortals. To the damned they are the throne.
Ventrue embrace very particularly. Mortals with power, resources, or ambition and the skills to achieve said ambition are the few who are taken into the Clan of Kings.

Culture

Very conservative amongst its elders. Tradition is important and the name of one’s great grandsire carries much weight.

Assets

Money and Power are simply their favorite things.
DISCIPLINES: Dominate, Fortitude, Presence
Type
Geopolitical, Clan
Alternative Names
The Aristocrats, The Clan of Kings, Blue Bloods, Tyrants
BANE: Rarefied Tastes- Venture each develop a particular taste for blood. Something must meet very specific conditions for them to feed. Soldiers, redheads, people with Canadian ancestry, women named Jillian. That kind of specific. Wits+Resolve (Difficulty 4) to find a mortal who meets the criteria for your Ventrue. If you want to feed on something else must spend Willpower equal to Bane Severity.       CLAN COMPULSION: Arrogance- The Ventrue must be obeyed. All rolls not tied into leadership take a 2 dice penalty. Lasts until some one obeys the Ventrue not under supernatural control (No Dominate, Buckoo. Sorry)