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Goblins

Written by Mystic.m

Description

  Goblins are angry little monsters, usually eking out an existence raiding and stealing from the fringes of civilization. In the eyes of most civilized races, the goblins are on a borderline between person and vermin. They are perceived as savage thieves and opportunistic slavers, and sadly, the goblins often reinforce this perception. Goblins are often enslaved by larger, smarter, and more cunning rulers; even their patron deity was enslaved, making their souls forfeit from their ancestral afterlife. In turn, goblins take every opportunity to gain the upper hand and relish every opportunity to enslave those weaker than themselves. Goblins test defenses by stealing objects, and when they find a weakness, they start stealing people. Goblins perceive themselves as perpetually at the bottom underfoot, and they grasp tightly to any scrap of status or power they can find.   Goblins, like other goblinoids, had a commonly short temper. Leaders among the race often came to power through betrayal or aggression. As such, members of the race were more easily provoked than individuals of most other races and often took sadistic pleasure in exacting revenge once crossed. Goblins who turned away from evil often found it difficult to overcome this short fuse and had a sense of greed that made it difficult for them to act altruistically.  
When creating a Goblin, their alignment falls within Lawful Neutral to Chaotic Evil. We encourage players wishing to break alignment arcs to journal their characters' experiences that lead up to it.
 

Character Build

  Goblins are short and wiry with flat faces, red or yellow eyes, bulbous noses, pointed ears, and sharp teeth. Their appearance isn’t helped by their lack of hygiene and they’re usually dressed in dirty leathers or tattered rags. Their skin color ranges through various shades of yellow, orange, and red, occasionally verging into green. Goblin tribes usually have a strong familial link, and most goblins of any given tribe usually share the same skin color. Goblins adore status symbols, and most goblins will bear some item or mark that in some way elevates them in goblin society. This could be anything from a piercing or tattoo, to some precious accessory pilfered from the outside civilization.   Height Minimum: 125cm(4'1")
Height Maximum: 160cm(5'2")    

Indrid's Information

Stat Bonuses
Health Bonus: +1300
Strength: +5
Agility: +5
Grit: +5
Expertise: +5
Vitality: +5
  Perks
Night Vision
Grants the character Nightvision.
  Feast
Allows the character to feast. Slowly regain HP.
  Troll Blood
% healing of max hp per second.
  Second Wind
% healed of max health healed every 3 seconds when under 35% of max health.
  Tireless
Increases maximum stamina by 10%.

Goblin

Goblinoid
Alignment
Usually LN to CE
Lifespan
~60 Years

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