Social Contract
Here lies the code of conduct for ye olde D&D party.
Rules of Engagement
PREPARE YOUR TURN
- Think ahead, don’t interrupt others during their turn, each round is 6 seconds long and each turn within that round is happening nearly simultaneously, you do not have RP time to scheme with each other (this is a form of metagaming).
- Read Your Spells and Abilities before coming to session. I am always here to help provide clarity, so please reach out if you misunderstand.
- Respect when others are trying to talk, everyone needs to have an equal opportunity for RP, even if those people are quieter than others.
Character Creation
- If your chosen class does not receive its subclass at level one, Look Ahead to your subclass level, choose a subclass, and keep it in mind when designing the flavor of your character.
- Pick character options that make sense for your character (not minmaxing or creating "the best" character)! If you do not have a reason to have a certain ability or proficiency, make a reason, or choose something else that would make more sense plot-wise.
- Play by the expectations located in the Disclaimer in the Session Zero sidebar.
- Follow the Rules of Engagement and Character Creation rules
- Respect the established Hard and Soft Limits
Limits
Hard limits
- Graphic descriptions of relationship abuse, physical, non-consensual
- Death or torture involving water
Soft limits
- Fantasy drug abuse, addiction, forced usage
- Quick romance, no creepy fast-paced arcs
- Spiders
- Food horror
- Self-harm, physical or mental
Out-of-game Limits
- Respect other's dice possession
- Avoid yelling out of character (be conscious of ears)
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