Scarecrow
Abilities
- False Appearance - While motionless, scarecrows remain indistinguishable from inanimate objects.
- Multiattack - Scarecrows can make an attack action twice in a row.
Ability Modifiers
- None.
Permanence
11 (Neutral)
Attacks
- Claw - The scarecrow makes an attack with their fingers, dealing 2d4 slashing damage.
Resistances
- Bludgeoning.
- Piercing.
- Slashing.
Condition Immunities
- Exhaustion.
- Paralysis.
- Poison.
- Unconscious.
Weaknesses
- Fire.
DREAM Score
- D - 13 (+1)
- R - 11 (+0)
- E - 10 (+0)
- A - 8 (-1)
- M - 9 (-1)
Exp
200
Hit Points
1d8 +Resistance Modifier.
Languages
- The language of their creator.
Proficiency
- None.
Size
- Medium.
Speed
- Average.
Basic Information
Anatomy
Head: While scarecrows don't require heads, a few of the common ones are pumpkins, buckets, burlap sacks, and wooden heads.
Torso: Torsos tend to be made of wood, metal wires, or sometimes they're just a shirt stuffed with hay or cotton and a rod serving as a spine.
Limbs: Often times, scarecrow limbs are just wooden rods, or tobacco sticks, however, some lesser scarecrows may just have sleeves and pantlegs filled with straw, or cotton.
Genetics and Reproduction
Creation: Scarecrows are created, usually by farmers, and on occasions are then animated by spell or artifact, and given a purpose.
Reproduction: Scarecrows are unable to reproduce, as they are constructs, and are made rather than born.
Additional Information
Uses, Products & Exploitation
Uses: Typically, scarecrows are used as farmhands. Aside from this, they do make rather... Upsetting looking grunts.
Lifespan
Indefinite.
Average Height
6'0" ft.
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