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Kashiel Bloodworth

Dragonic Mage Kashiel Bloodworth is the de-facto leader of the Parliament of Magic, being the true mastermind behind most of the Parliament's actions. By manipulating his younger brother Albert Bloodworth into being the Parliament's face figure, Kashiel imposed a semi-tyrannical rule to gather intel on Benji and the mythical World Mana Tree. Kashiel is a calculating, strategical and manipulative genius who uses almost everyone close to him for his own benefit, usually for the Parliament and at times for himself. He rules alongside Uriel Astorgha and Genova, though it's Kashiel that makes the decisions and has the final word on most matters. However, despite acting on his own accord, Kashiel reveres his old friend Azriel Thermydor, and considers him to be the real leader of the Parliament, even though he's disappeared. Kashiel believes he's the only person to truly understand Azriel and his will.

Gameplay

Kashiel, along with Uriel, is the penultimate boss fight of The Earth Chronicles II. He's encountered at the top of the Tower of the Gods at the climax of the Grand Siege. This is the sole occasion that Kashiel reveals his real power as he unleashes the might of Dragonic Mana. The battle can turn in a different manner depending if Kashiel or Uriel is defeated first.

Phase One

  • (PASSIVE)Blessing of the Dragons: Kashiel has innate resistances to Elemental Mana. All Elemental Mana damage received is reduced by 15%.
  • Burning Blast: Deals direct Fire-type damage. Has a high chance of inflicting "Burn".
  • Dragonic Lightning: Deals direct Thunder-type damage. Has a high chance of inflicting "Dragoncurse".
  • Omega Sigil: Kashiel activates a sigil. He gains 50% INT for 5 turns, and gains access to a follow up ability.
  • Hyperion Release: Follow up ability from "Omega Sigil". Kashiel shoots a barrage of beams with raw Arcane Mana. Deals Arcane damage to all enemies.
  • Shadow Blast: Deals direct Darkness-type damage. Has a high chance of inflicting "Curse".
  • Epsilon Sigil: Kashiel activates a sigil. He gains 40% DEF and MDEF for 5 turns, and gains access to a follow up ability.
  • Giganyx Release: Follow up ability from "Epsilon Sigil". Heals Kashiel for 15% of his MAX HP.
  • Dragonic Meteor: Deals Fire-type damage to all enemies. Has a high chance of inflicting "Dragoncurse".

Phase Two

Kashiel will enter his Phase Two if Uriel is defeated first. By harnessing the remaining Necromantic Mana from Uriel's body, Kashiel will learn additional Necromantic abilities.
  • (PASSIVE)Necro Aura: All basic attacks against Kashiel will have a high chance in inflicting "Necrotic Plague" to the attacker.
  • Death Dragon Breathe: Deals high Nature-type damage to all enemies. Has a high chance of inflicting "Dragoncurse" and "Poison".
  • Necro Slash: Deals high direct Physical damage. Will apply a mark of "Infected Wound" for 5 turns.
  • Raise His Soul: Kashiel beckons Uriel's soul, joining the battle with a new selection, albeit short, of abilities.
  • Dragonic Supernova: Kashiel's ultimate technique. Using both of his Dragonic and Necromantic Mana, Kashiel summons upon the battlefield an infant star and fuses it with his Mana, causing it to overload and explode in a violently powerful blast. Deals massive Cosmos, Dragonic, and Necromantic damages, will execute survivors of 10% MAX HP or less, and will inflict "Dragoncurse" to all survivors.

Dragoncurse Effect

Kashiel introduces a new status ailment called "Dragoncurse", which is one of the deadliest ailments in The Earth Chronicles II. Dragoncurse is applied through some of Kashiel's Dragonic abilities, most having a high chance of applying and his ultimate attack, Dragonic Supernova, guaranteeing its application to survivors. Dragoncurse is a mix of "Burn", "Silence", "Weaken", and "Curse". Curing abilities can only dispel Dragoncurse if the ability states it can cure "all" ailments, as well as the very expensive tonic "Dragon Tear Tonic".
Children
Sex
Male
Eyes
Golden Red
Hair
Long white
Height
6'2
Aligned Organization
Other Affiliations

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