Orc
The Orcs are, perhaps, the least-understood race. The Orcish Wars were brutal, but so was the Schism, and the Esodo. So was the fall of the Elven Empire. Some of this misunderstanding is an accident of nature: they are formidable. Nature has given them an impressible height and prominent fangs, and the ignorant look on them and see monsters.
Few among them speak the common tongue, and fewer speak it well. In a culture that strives for excellence, to have only a passable degree of skill is humiliating indeed, and so they often keep quiet among foreigners, out of shame.
Few among them speak the common tongue, and fewer speak it well. In a culture that strives for excellence, to have only a passable degree of skill is humiliating indeed, and so they often keep quiet among foreigners, out of shame.
Orcs are tall and powerfully built, with long arms and stocky legs. Many orcs top 7 feet in height, though they tend to adopt broad, almost bow-legged stances and slouch forward at the shoulders. The combination makes for a seeming contradiction, sharing an eye level with most humanoids while simultaneously towering over them. Orcs have rough skin, thick bones, and rock-hard muscles, making them suited to war and other physically demanding tasks. Despite the roughness of their skin, orcs scar easily, and most orcs take great pride in the scars they have accumulated. Orc skin color is typically green and occasionally gray, though some orcs have other skin colors that reflect adaptations to their environments.
When everyone around you is taken away by the swirls of uncontrollable chaos, the only possible answer is to bring order whenever you go.
Such is the concept at the base of Ereje, the rule that determines the orcish society.
Following the rules of this doctrine is allowed for everyone who wishes to join their society; by joining it, one would take their name, and become a zöld bőr, a green skin.
It has to be noted that the line that separates “society” and “religion” is particularly thin in this case, because there’s no space for other Gods besides Naručilac.
The orcs view their whole society as a single creature: a living entity whose health and well-being are the responsibility of all. Everyone is only a tiny part of the whole, a drop of blood in its veins. Important not for itself, but for what it is to the whole creature. Because of this, the orcs most outsiders meet belong to the army, which their society regards as if it were the physical body: arms, legs, eyes and ears, the things a creature needs to interact with the world. One cannot get to know a person solely by studying his hand or his foot, and so one cannot truly "meet" the orcs until one has visited their cities. That is where their mind and soul dwell.
[url:Orchish Society.
Such is the concept at the base of Ereje, the rule that determines the orcish society.
Following the rules of this doctrine is allowed for everyone who wishes to join their society; by joining it, one would take their name, and become a zöld bőr, a green skin.
It has to be noted that the line that separates “society” and “religion” is particularly thin in this case, because there’s no space for other Gods besides Naručilac.
The orcs view their whole society as a single creature: a living entity whose health and well-being are the responsibility of all. Everyone is only a tiny part of the whole, a drop of blood in its veins. Important not for itself, but for what it is to the whole creature. Because of this, the orcs most outsiders meet belong to the army, which their society regards as if it were the physical body: arms, legs, eyes and ears, the things a creature needs to interact with the world. One cannot get to know a person solely by studying his hand or his foot, and so one cannot truly "meet" the orcs until one has visited their cities. That is where their mind and soul dwell.
[url:Orchish Society.
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