The Fey (Dreamtime of a never ending Court)
It’s a truth universally acknowledged that among all the fey One has won the title of King of them all. Holivine is his name; be it the one he was born with or the one he chose for himself is not important, as nobody would dare ask him anyway.
Beware of the contract of his people and beware of crossing His will; he’s not one to be joked about, not in the private of one’s house, not in a public place.
Ruler of every creature who carries in their blood fey traces, he lost the control of one of his precious creations immemorial time ago: the whole race of the abducted children, the Changelings. They are now under the protection of the mysterious entity that’s called Lonely Trickster. They had the impressive record of being the only one who managed to trick Holivine and survive the attempt, but I wouldn’t comment on it too much, as the Fey King has eyes everywhere, especially in His home: the First World.
The First World was a first draft of our world, crafted by divinities to test their metaphorical crafting materials and palettes of colours before setting it aside to create a second, final version of their work.
A realm of extremes—savage, primal, and beautiful—with colours and sensations brighter and more intense than the mundane world created after it, the First World is populated by fey and the divine entities who placed their realms there. Mirroring mercurial fey whimsy, the First World’s laws of nature constantly and unpredictably change.
The First World stands outside the cycle of souls, something the fey call the Great Abandonment. However, the plane’s proximity to the Riflesso provides an environment bursting with all manner of strange life and a general absence of true death for its native fey unless they leave—as did gnomes, under the patronage of the Lonely Trickster. Natural gates in wild places of the mortal realm connect to the First World, which fey often use to visit the Material Plane or ensnare mortals for their own capricious desires.
Beware of the contract of his people and beware of crossing His will; he’s not one to be joked about, not in the private of one’s house, not in a public place.
Ruler of every creature who carries in their blood fey traces, he lost the control of one of his precious creations immemorial time ago: the whole race of the abducted children, the Changelings. They are now under the protection of the mysterious entity that’s called Lonely Trickster. They had the impressive record of being the only one who managed to trick Holivine and survive the attempt, but I wouldn’t comment on it too much, as the Fey King has eyes everywhere, especially in His home: the First World.
The First World was a first draft of our world, crafted by divinities to test their metaphorical crafting materials and palettes of colours before setting it aside to create a second, final version of their work.
A realm of extremes—savage, primal, and beautiful—with colours and sensations brighter and more intense than the mundane world created after it, the First World is populated by fey and the divine entities who placed their realms there. Mirroring mercurial fey whimsy, the First World’s laws of nature constantly and unpredictably change.
The First World stands outside the cycle of souls, something the fey call the Great Abandonment. However, the plane’s proximity to the Riflesso provides an environment bursting with all manner of strange life and a general absence of true death for its native fey unless they leave—as did gnomes, under the patronage of the Lonely Trickster. Natural gates in wild places of the mortal realm connect to the First World, which fey often use to visit the Material Plane or ensnare mortals for their own capricious desires.
“Distance and time are wildly inconsistent there, such that mortal travellers might spend an hour or a day within the First World, only to find a century or only a few seconds passed once they return to their own plane.
As a matter of fact, dear reader, I wouldn’t advise you to entertain the idea of going there: few have returned at all, and none of them are sane of mind.
Making a deal with a fae is just as wise as hopping in a boiling cauldron hoping for the water to be fresh. You’d have to be incredibly smart not to be tricked by the race who invented tricks, and while I adore you, my dear reader, you’re most likely not.
Excuse the absence of notes from Nemo in this section of the book, though: lovely Nemo is still upset to have lost their name to a member of the fey court, after all”. Taken from “Wonders and Wanders of Two Friends: An Historical Adventure” by Loveday.
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