Armour & Shields
Light Armour
These are the light armours of Skyrim. They can be any material but start at a baseline of leather, iron and steel in material. Starting equipment will always be leather/iron unless specified in the class or background description.
Those armours marked with a metal ingot as materials will require Smith's tools to create. Those marked with leather (discounting leather strips) as materials will require Leatherworker's tools. Baseline armour will require proficency with one or the other tool to create, depending on the armour. If the armour requires both tools, the bonuses from proficency in ethier tool can still be added to the roll when crafting, however not both.
Those amours marked with a metal ingot other than iron as materials will always require proficency with Smith's tools to create. Armours that use materials other than leather, iron and steel in thier creation will also require special features to create in addition to proficency with Smith's tools.
Certain armours carry resistance, certain amours grant the wearer Temporary Hit Points (THP) when they are donned. These temporary hit points will last until the armour is doffed or until they are expended, at which point the armour will be damaged, no longer providing the THP and require 10 minutes of tempering to restore the affect. This can be achieved with the both the tools needed to create said armour and 1 of the principal materials needed to create it (not leather strips). Unlike crafting, tempering never requires proficency to attempt and you will always succeed if you would be proficient in crafting the relevent armour. Tempering can also be performed with the mending cantrip, at a rate of 1 THP per 10 minutes of mending, up to the armours max THP.
Armour | Armour Class (AC) | Strength Req | Stealth | Resistance | Temporary Hit Points (THP) | Weight | Cost | Materials |
---|---|---|---|---|---|---|---|---|
Fur | 11 + Dex modifier (max 3) | - | Disadvantage | Frost | - | 8 lb | 5 gp | 3 animal hide |
Hide | 11 + Dex modifier (max 3) | - | - | - | - | 10 lb | 5 gp | 2 animal hide |
Leather | 12 + Dex modifier (max 3) | - | - | - | - | 10 lb | 10 gp | 2 leather, 1 leather strip |
Elven Chain Shirt | 12 + Dex modifier (max 4) | - | - | Slashing | - | 5 lb | 125 gp | 2 refined moonstone chain, 1 refined moonstone, 1 leather strip |
Chain Shirt | 13 + Dex modifier (max 2) | - | Disadvantage | Slashing | - | 20 lb | 50 gp | 2 steel chain, 1 steel ingot, 1 leather strip |
Dwemer Chain Shirt | 13 + Dex modifier (max 2) | - | Disadvantage | Slashing | 5 | 30 lb | 100 gp | 2 dwemer chain, 1 dwemer ingot, 1 leather strip |
Orcish Chain Shirt | 13 + Dex modifier (max 2) | - | Disadvantage | Slashing | 10 | 35 lb | 150 gp | 2 orichalcum chain, 1 orichalcum ingot, 1 leather strip |
Ebony Chain Shirt | 14 + Dex modifier (max 2) | - | Disadvantage | Slashing | 15 | 40 lb | 250 gp | 2 ebony chain, 1 ebony ingot, 1 leather strip |
Studded | 13 + Dex modifier (max 2) | - | - | - | - | 12 lb | 25 gp | 2 leather, 1 iron ingot, 1 leather strip |
Elven | 13 + Dex modifier (max 4) | - | - | - | - | 10 lb | 100 gp | 2 refined moonstone, 1 leather strip |
Elven Guilded | 14 + Dex modifier (max 4) | - | - | - | - | 15 lb | 250 gp | 2 refined moonstone, 1 quicksilver ingot, 1 leather strip |
Scaled | 14 + Dex modifier (max 2) | - | Disadvantage | - | 5 | 45 lb | 50 gp | 2 leather, 1 steel ingot, 1 leather strip |
Dwemer Scaled | 14 + Dex modifier (max 2) | - | Disadvantage | - | 10 | 50 lb | 100 gp | 2 leather, 1 dwemer ingot, 1 leather strip |
Orcish Scaled | 15 + Dex modifier (max 2) | Str 13 | Disadvantage | - | 15 | 55 lb | 200 gp | 2 leather, 1 orichalcum ingot, 1 leather strip |
Ebony Scaled | 15 + Dex modifier (max 2) | Str 15 | Disadvantage | - | 20 | 60 lb | 300 gp | 2 leather, 1 ebony ingot, 1 leather strip |
Iron Breastplate | 14 + Dex modifier (max 2) | - | - | - | - | 30 lb | 75 gp | 2 iron ingot, 1 leather strip |
Steel Breastplate | 14 + Dex modifier (max 2) | - | - | Bludgeoning | - | 30 lb | 100 gp | 2 steel ingot, 1 leather strip |
Dwemer Breastplate | 14 + Dex modifier (max 2) | - | - | Bludgeoning | 10 | 35 lb | 150 gp | 2 dwemer ingot, 1 leather strip |
Orcish Breastplate | 15 + Dex modifier (max 2) | - | - | Bludgeoning | 15 | 40 lb | 200 gp | 2 orichalcum ingot, 1 leather strip |
Ebony Breastplate | 15 + Dex modifier (max 2) | - | - | Bludgeoning | 20 | 45 lb | 300 gp | 2 ebony ingot, 1 leather strip |
Iron Halfplate | 15 + Dex modifier (max 2) | - | Disadvantage | - | - | 45 lb | 100 gp | 3 iron ingot, 2 leather strip |
Steel Halfplate | 15 + Dex modifier (max 2) | - | Disadvantage | Piercing | - | 45 lb | 150 gp | 3 steel ingot, 2 leather strip |
Dwemer Halfplate | 15 + Dex modifier (max 2) | - | Disadvantage | Piercing | 10 | 50 lb | 250 gp | 3 dwemer ingot, 2 leather strip |
Orcish Halfplate | 16 + Dex modifier (max 2) | Str 13 | Disadvantage | Piercing | 15 | 55 lb | 350 gp | 3 orichalcum ingot, 2 leather strip |
Ebony Halfplate | 16 + Dex modifier (max 2) | Str 15 | Disadvantage | Piercing | 20 | 60 lb | 450 gp | 3 ebony ingot, 2 leather strip |
Glass | 15 + Dex modifier (max 4) | - | - | Frost | 20 | 20 lb | 500 gp | 2 refined malachite, 1 leather strip |
Stalhrim | 16 + Dex modifier (max 4) | - | - | Frost | 25 | 25 lb | 750 gp | 2 stalhrim, 2 quicksilver ingot, 1 leather strip |
Dragonscale | 17 + Dex modifier (max 3) | - | - | Elemental | 30 | 45 lb | 900 gp | 2 dragon scale, 2 leather, 1 leather strip |
Heavy Armour
These are the heavy armours of Skyrim. They can be any material but start at a baseline of iron in material. Starting equipment will always be iron unless specified in the class or background description.
These armours will require Smith's tools to create, those amours marked with a metal ingot other than iron as materials will always require proficency with Smith's tools to create. Armours that use materials other than leather, iron and steel in thier creation will also require special features to create in addition to proficency with Smith's tools.
Certain armours carry resistance, certain amours grant the wearer Temporary Hit Points (THP) when they are donned. These temporary hit points will last until the armour is doffed or until they are expended, at which point the armour will be damaged, no longer providing the THP and require 10 minutes of tempering to restore the effect. This can be achieved with the both the tools needed to create said armour and 1 of the principal materials needed to create it (not leather strips). Unlike crafting, tempering never requires proficency to attempt and you will always succeed if you would be proficient in crafting the relevent armour. Tempering can also be performed with the mending cantrip, at a rate of 1 THP per 10 minutes of mending, up to the armours max THP.
Armour | Armour Class (AC) | Strength Req | Stealth | Resistance | Temporary Hit Points (THP) | Weight | Cost | Materials |
---|---|---|---|---|---|---|---|---|
Iron Ringmail | 14 | - | Disadvantage | - | - | 40 lb | 30 gp | 3 iron chain, 1 iron ingot |
Steel Ringmail | 15 | - | Disadvantage | Bludgeoning | - | 40 lb | 100 gp | 3 steel chain, 1 steel ingot |
Dwemer Ringmail | 15 | - | Disadvantage | Bludgeoning | 10 | 45 lb | 150 gp | 3 dwemer chain, 1 dwemer ingot |
Orcish Ringmail | 16 | - | Disadvantage | Bludgeoning | 15 | 50 lb | 200 gp | 3 orichalcum chain, 1 orichalcum ingot |
Ebony Ringmail | 16 | Str 13 | Disadvantage | Bludgeoning | 20 | 55 lb | 300 gp | 3 ebony chain, 1 ebony ingot |
Daedric Ringmail | 17 | Str 14 | Disadvantage | Bludgeoning, Fire | 30 | 55 lb | 500 gp | 1 daedra heart, 3 ebony chain, 1 ebony ingot |
Dragon Scalemail | 18 | Str 14 | Disadvantage | Bludgeoning, Elemental | 40 | 60 lb | 800 gp | 1 dragonscale, 3 ebony chain, 1 ebony ingot |
Iron Chainmail | 16 | Str 13 | Disadvantage | - | - | 55 lb | 75 gp | 4 iron chain, 2 iron ingot |
Steel Chainmail | 16 | Str 13 | Disadvantage | Slashing | - | 55 lb | 100 gp | 4 steel chain, 2 steel ingot |
Dwemer Chainmail | 16 | Str 14 | Disadvantage | Slashing | 10 | 60 lb | 150 gp | 4 dwemer chain, 2 dwemer ingot |
Orcish Chainmail | 17 | Str 15 | Disadvantage | Slashing | 15 | 65 lb | 200 gp | 4 orichalcum chain, 2 orichalcum ingot |
Ebony Chainmail | 17 | Str 16 | Disadvantage | Slashing | 20 | 70 lb | 300 gp | 4 ebony chain, 2 ebony ingot |
Daedric Chainmail | 18 | Str 16 | Disadvantage | Slashing, Fire | 30 | 70 lb | 500 gp | 1 daedra heart, 4 ebony chain, 2 ebony ingot |
Dragonbone Mail | 19 | Str 17 | Disadvantage | Slashing, Elemental | 40 | 75 lb | 800 gp | 1 dragonbone, 4 ebony chain, 2 ebony ingot |
Iron | 17 | Str 15 | Disadvantage | - | - | 60 lb | 200 gp | 4 iron ingot, 2 leather strip |
Steel | 17 | Str 15 | Disadvantage | - | 10 | 60 lb | 250 gp | 4 steel ingot, 2 leather strip |
Dwemer | 17 | Str 15 | Disadvantage | - | 15 | 65 lb | 300 gp | 4 dwemer ingot, 2 leather strip |
Orcish | 18 | Str 16 | Disadvantage | - | 20 | 70 lb | 350 gp | 4 orichalcum ingot, 2 leather strip |
Ebony | 18 | Str 17 | Disadvantage | - | 30 | 75 lb | 450 gp | 4 ebony ingot, 2 leather strip |
Daedric | 19 | Str 17 | Disadvantage | Fire | 40 | 75 lb | 650 gp | 1 daedra heart, 1 ebony ingot, 2 leather strip |
Dragonbone | 20 | Str 18 | Disadvantage | Elemental | 50 | 80 lb | 1000 gp | 1 dragonbone, 1 ebony ingot, 2 leather strip |
Iron Plate | 18 | Str 15 | Disadvantage | - | - | 65 lb | 400 gp | 6 iron ingot, 3 leather strip |
Steel Plate | 18 | Str 15 | Disadvantage | Piercing | - | 65 lb | 450 gp | 6 steel ingot, 3 leather strip |
Dwemer Plate | 18 | Str 16 | Disadvantage | Piercing | 10 | 70 lb | 500 gp | 6 dwemer ingot, 3 leather strip |
Orcish Plate | 19 | Str 17 | Disadvantage | Piercing | 15 | 75 lb | 600 gp | 6 orichalcum ingot, 3 leather strip |
Ebony Plate | 19 | Str 18 | Disadvantage | Piercing | 25 | 80 lb | 800 gp | 6 ebony ingot, 3 leather strip |
Daedric Plate | 20 | Str 18 | Disadvantage | Piercing, Fire | 35 | 80 lb | 1000 gp | 1 daedra heart, 6 ebony ingot, 3 leather strip |
Dragonbone Plate | 20 | Str 19 | Disadvantage | Piercing, Elemental | 45 | 85 lb | 1200 gp | 1 dragonbone, 6 ebony ingot, 3 leather strip |
Shields
These are the shields of Skyrim. They can be any material but start at a baseline of wood, leather and iron in material. Starting equipment will always be wood/leather/iron unless specified in the class or background description.
Those shields marked with a metal ingot as materials will require Smith's tools to create. Those marked with leather (discounting leather strips) as materials will require Leatherworker's tools. Those marked with firewood as materials will require Woodcarver's tools. Simple wood/leather/iron shields do not require proficency with ethier tool to create. If the shield requires multiple tools, the bonuses from proficency in any required tool can still be added to the roll when crafting, however not multiple.
Those shields marked with a metal ingot other than iron as materials will always require proficency with Smith's tools to create. Shields that use materials other than leather, iron and steel in thier creation will also require special features to create in addition to proficency with Smith's tools.
Certain shields carry resistance, when donned these resistances can stack with other resistances your character may have to become invulnerabilites. However certain shields also carry disadvantage to stealth, when donned this disadvantage can stack with any other stealth disadvantages your character may have to become an incapability of stealth.
Shield | Armour Class (AC) | Strength Req | Stealth | Resistance | Weight | Cost | Materials |
---|---|---|---|---|---|---|---|
Wooden | +1 | - | - | - | 12 lb | 5 gp | 4 firewood, 2 leather strip |
Hide | +1 | - | - | - | 6 lb | 5 gp | 4 leather, 2 leather strip |
Iron | +1 | Str 12 | Disadvantage | Piercing | 25 lb | 10 gp | 4 iron ingot, 2 leather strip |
Banded Iron | +2 | Str 13 | Disadvantage | - | 30 lb | 20 gp | 4 firewood, 2 iron ingot, 2 leather strip |
Steel | +2 | Str 13 | Disadvantage | Piercing | 30 lb | 40 gp | 4 steel ingot, 2 leather strip |
Elven | +1 | - | - | Piercing | 10 lb | 100 gp | 4 refined moonstone, 2 leather strip |
Dwemer | +2 | Str 15 | Disadvantage | Piercing , Slashing | 35 lb | 100 gp | 4 dwemer ingot, 2 leather strip |
Elven Guilded | +2 | - | - | Piercing | 10 lb | 150 gp | 4 refined moonstone, 1 quicksilver ingot, 2 leather strip |
Orcish | +2 | Str 16 | Disadvantage | Piercing, Slashing, Bludgeoning | 40 lb | 150 gp | 4 orichalcum ingot, 2 leather strip |
Glass | +2 | - | - | Piercing, Frost | 15 lb | 300 gp | 4 refined malachite, 2 leather strip |
Ebony | +3 | Str 17 | Disadvantage | Piercing, Slashing, Bludgeoning | 45 lb | 300 gp | 4 ebony ingot, 2 leather strip |
Stalhrim | +3 | - | - | Piercing, Frost | 20 lb | 350 gp | 1 stalhrim, 4 quicksilver ingot, 2 leather strip |
Daedric | +3 | Str 17 | Disadvantage | Piercing, Slashing, Bludgeoning, Fire | 45 lb | 400 gp | 1 daedra heart, 4 ebony ingot, 2 leather strip |
Dragonplate | +4 | - | - | Piercing, Elemental | 15 lb | 600 gp | 1 dragonscale, 4 leather, 2 leather strip |
Dragonbone | +4 | Str 18 | Disadvantage | Piercing, Slashing, Bludgeoning, Elemental | 50 lb | 800 gp | 1 dragonbone, 4 ebony ingot, 2 leather strip |
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