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Awaken

After spending the casting time tracing magical pathways within a filled soul gem, you touch a huge or smaller beast or plant. Imbuing it with sentience at the cost of the soul gem. The target must have either no Intelligence score or an Intelligence of 3 or less.   The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.   The awakened beast or plant is charmed by you for 30 days or until you and your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.   Filled Soul Gem Cost:
Soul Gem Creature Size
Petty Tiny
Lesser Small
Common Medium
Greater Large
Grand Huge
Related Discipline
Bard, Druid, Ranger
Related School
Alteration
Effect Duration
Instantaneous
Effect Casting Time
8 hours
Range
Touch
Level
5th-level

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