Binding Circle
Glowing runes appear wherever the cylinder intersects with the floor or other surface.
Choose one or more of the following types of creatures: spriggans, atronachs, daedra, or undead. The circle affects a creature of the chosen type in the following ways:
- The creature can’t willingly leave the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
- The creature has disadvantage on attack rolls against targets outside the cylinder.
- Targets outside the cylinder can’t be charmed, frightened, or possessed by the creature.
Related Discipline
Cleric, Paladin, Warlock, Wizard
Related School
Conjuration
Effect Duration
1 hour
Effect Casting Time
1 action
Range
10 feet
Level
3rd-level
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