Conjure Atronach
You call forth an antronach servant. Choose ethier fire, frost or storm and an antronach of challenge rating 5 or lower of that type appears in an unoccupied space within 90 feet of you. The atronach disappears when it drops to 0 hit points or when the spell ends.
The atronach is friendly to you and your companions for the duration. Roll initiative for the atronach, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the atronach, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the atronach doesn’t disappear. Instead, you lose control of the atronach, it becomes hostile toward you and your companions, and it might attack. An uncontrolled atronach can’t be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the atronach’s statistics.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Related Discipline
Druid, Wizard, Sorcerer
Related School
Conjuration
Effect Duration
Concentration, up to 1 hour
Effect Casting Time
1 minute
Range
90 feet
Level
5th-level
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