Conjure Barrage
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Related Discipline
Ranger
Related School
Conjuration
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Self (60-foot cone)
Level
3rd-level
Comments