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Conjure Lesser Daedra

You summon up to a total of eight lesser daedra, chosen by the DM, such as scamps or clannfear runts that appear in unoccupied spaces you can see within range. A lesser daedra disappears when it drops to 0 hit points or when the spell ends.   The daedra are hostile to all creatures. Roll initiative for the summoned daedra as a group, which has its own turns. The daedra attack the nearest non-daedra to the best of their ability.   As part of casting the spell, you can scribe a circle on the ground with blood used as a material component. The circle is large enough to encompass your space. The summoned daedra cannot cross the circle or target anyone in it while the spell lasts. Using the material component in this manner consumes it.   At Higher Levels. When you cast this spell using a spell slot of 6th or 7th level, you summon sixteen daedra. If you cast it using a spell slot of 8th or 9th level, you summon thirty-two daedra.
Related Discipline
Sorcerer, Warlock, Wizard
Related School
Conjuration
Effect Duration
Concentration, up to 1 hour
Effect Casting Time
1 action
Range
60 feet
Level
3rd-level

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