Creation
You create an illusonary nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before. This illusion will be tangible, and will have all the stats of the usual non-magical object, but at the end of the duration will disappear. Any object created using the illusion as part of it's crafting materials will also break when the spell ends.
If the object is a weapon it will deal psychic damage in place of it's usual damage. However on a hit the target can use its reaction to examine the illusionary object with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that its an illusion, and the spell then ends.
If the object is armour, its affect on your AC will remain the same. However after an attmepted hit, even if it misses, the attacker can use its bonus action to examine the illusionary object with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that its an illusion, and the spell ends.
The duration depends on the object’s material. If the object is composed of multiple materials, use the shortest duration.
Using any material created by this spell as another spell’s material component causes that spell to fail.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th.
Material | Duration |
Vegtable matter | 1 day |
Stone, crystal | 12 hours |
Precious metals | 1 hour |
Gems | 10 minutes |
Smithing metals | 1 minute |
Related Discipline
Artificer, Sorcerer, Wizard
Related School
Illusion
Effect Duration
Varies
Effect Casting Time
1 action
Range
30 feet
Level
5th-level
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