Destructive Wave
You strike the ground, creating a burst of destructive energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
Related Discipline
Paladin, Sorcerer
Related School
Destruction
Related Element
Thunder
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Self (30-foot radius)
Level
5th-level
Comments