Far Step
You teleport up to 60 feet to an unoccupied space you can see. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again.
If you would arrive in a place already occupied by an object or a creature, you take 4d6 force damage, and instead teleport to a realm of oblivion.
Related Discipline
Sorcerer, Warlock, Wizard
Related School
Conjuration
Effect Duration
Concentration, up to 1 minute
Effect Casting Time
1 bonus action
Range
Self
Level
5th-level
Comments