Frost Fingers
Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
The cold freezes nonmagical liquids in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Related Discipline
Wizard
Related School
Destruction
Related Element
Frost
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Self (15-foot cone)
Level
1st level
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