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Greater Ward

A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you move or take any other actions/bonus actions as the level of concentration required is so great. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects⁠ within the dome when you cast this spell can move through it freely. All other creatures and objects⁠ are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.   The dome of force appears invisible unless hit by an attack, spell or any other damaging effect. At which point the dome will glimmer with magical energy of a brightness and radius on the dome dependent on the damage of the effect hitting it.   The dome has an AC of 10 and 80 +2d10 hit points, it is immune to poison damage and has a weakness to lightning damage. If the dome reaches 0 hit points the spell ends.   At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the dome gains an additonal 2d10 hit points for each slot level above 6th.
Related Discipline
Sorcerer, Wizard, Cleric
Related School
Restoration
Effect Duration
Concentration, up to 10 minutes
Effect Casting Time
1 action
Range
Self (10-foot hemisphere)
Level
6th-level

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