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Guardian Circle

You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on yourself. A glowing ring of magical energy surrounds the radius.   Choose one or more of the following types of creatures: spriggans, atronachs, daedra, or undead. The circle affects a creature of the chosen type in the following ways:
  • The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw against your spell save DC.
  • The creature has disadvantage on attack rolls against targets within the cylinder.
  • Targets within the cylinder can’t be charmed, frightened, or possessed by the creature.
For the duration of this spell, if a creature of the chosen type is inside it, it must succeed on a Charisma saving throw against your spell save DC on any turns that begin there. If it fails it will become frightened regardless of immunity. While frightened by this spell, a creature must take the Dash action and move to leave the circle by the safest available route on each of its turns, unless there is nowhere to move. Once the creature has left the circle, on its next turn the frightened effect ends for that creature.   At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the radius and height increases by 5-foot for each slot level above 3rd.
Related Discipline
Cleric, Paladin, Warlock, Wizard
Related School
Restoration
Effect Duration
10 minutes
Effect Casting Time
1 action
Range
Self (10-foot radius)
Level
3rd-level

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