Guardian Circle
You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on yourself. A glowing ring of magical energy surrounds the radius.
Choose one or more of the following types of creatures: spriggans, atronachs, daedra, or undead. The circle affects a creature of the chosen type in the following ways:
- The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw against your spell save DC.
- The creature has disadvantage on attack rolls against targets within the cylinder.
- Targets within the cylinder can’t be charmed, frightened, or possessed by the creature.
Related Discipline
Cleric, Paladin, Warlock, Wizard
Related School
Restoration
Effect Duration
10 minutes
Effect Casting Time
1 action
Range
Self (10-foot radius)
Level
3rd-level
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