Horrid Wilting
You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 10d8 necrotic damage on a failed save, or half as much damage on a successful one.
Related Discipline
Sorcerer, Wizard
Related School
Reanimation
Related Element
Necrotic
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
150 feet
Level
8th-level
Comments