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Icy Spear

A frigid spear of frost energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 frost damage. On a successful save, it takes half as much damage.   If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.   You can refrain from firing the spear after completing the spell, if you wish. A shard of ice around the size and shape of an ordianry spear, cool to the touch, appears in your hand. At any time, you or a creature you give the spear to can throw the spear (to a range of 40 feet). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the spear down without shattering it. After 1 minute, if the globe hasn’t already shattered, it explodes.   At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
Related Discipline
Sorcerer, Wizard
Related School
Destruction
Related Element
Frost
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
300 feet
Level
6th-level

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