BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Infernal Calling

Uttering a dark incantation, you summon a dremora from oblivion. You choose the dremora’s type, which must be one of challenge rating 6 or lower, such as a dremora mage or a dremora warrior. The dremora appears in an unoccupied space that you can see within range. The dremora disappears when it drops to 0 hit points or when the spell ends.   The dremora is unfriendly toward you and your companions. Roll initiative for the dremora, which has its own turns. It is under the Dungeon Master’s control and acts according to its nature on each of its turns, which might result in its attacking you if it thinks it can prevail, or trying to tempt you to undertake an evil act in exchange for limited service. The DM has the creature’s statistics.   On each of your turns, you can try to issue a verbal command to the dremora (no action required by you). It obeys the command if the likely outcome is in accordance with its desires, especially if the result would draw you toward evil. Otherwise, you must make a Charisma (Deception, Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the dremora’s true name. If your check fails, the dremora becomes immune to your verbal commands for the duration of the spell, though it can still carry out your commands if it chooses. If your check succeeds, the dremora carries out your command— such as “attack my enemies,” “explore the room ahead," or “bear this message to the queen"—until it completes the activity, at which point it returns to you to report having done so.   If your concentration ends before the spell reaches its full duration, the dremora doesn't disappear if it has become immune to your verbal commands. Instead, it acts in whatever manner it chooses for 3d6 minutes, and then it disappears.   If you possess an individual dremora’s talisman, you can summon that dremora if it is of the appropriate challenge rating plus 1, and it obeys all your commands, with no Charisma checks required.   At Higher Levels When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Related Discipline
Warlock, Wizard
Related School
Conjuration
Effect Duration
Concentration, up to 1 hour
Effect Casting Time
1 minute
Range
90 feet
Level
5th-level

Comments

Please Login in order to comment!