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Investiture of Wind

Until the spell ends, wind whirls around you, and you gain the following benefits:  
  • Ranged weapon attacks made against you have disadvantage on the attack roll.
  • You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.
  • You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.
Related Discipline
Druid, Sorcerer, Warlock, Wizard
Related School
Alteration
Effect Duration
Concentration, up to 10 minutes
Effect Casting Time
1 action
Range
Self
Level
6th-level

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