Maelstrom
A mass of 5-foot-deep water appears and swirls in a 30-foot radius centered on a point you can see within range. The point must be on wet ground or in a body of water. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage and be pulled 10 feet toward the center.
Related Discipline
Druid
Related School
Alteration
Effect Duration
Concentration, up to 1 minute
Effect Casting Time
1 action
Range
120 feet
Level
5th-level
Comments