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Magic Weapon

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.   At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Related Discipline
Artificer, Paladin, Ranger, Wizard
Related School
Alteration
Effect Duration
Concentration, up to 1 hour
Effect Casting Time
1 bonus action
Range
Touch
Level
2nd-level

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